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Custom textures
Using custom textures in MCGalaxy.
A program capable of editing .png images and saving WITH TRANSPARENCY (So, no default MS Paint allowed!!!) Here are two free programs that are recommended:
- Paint.net ( https://www.getpaint.net/ ) (Windows)
- Gimp ( https://www.gimp.org/ ) (Multi-platform)
- Download the texture pack from the map you're currently in using
/mi env
- Make a copy of
default.zip
from thetexpacks
folder next to yourClassiCube.exe
.
Go inside the zip file, locate the file you want to edit (e.g. terrain.png), copy that file, and paste it outside of the .zip file.
In most cases, you want to change or add new block textures. The file for this is named terrain.png. Now that you have terrain.png outside the zip file, you can edit it. Open it in your program of choice and have at it.
If you are editing an existing server's texture pack, it may be useful to put new textures at the bottom right to avoid conflicting with possible future textures the server owner decides to add.
After you're done editing the file, don't forget to copy it back into the .zip file. You can do this by clicking and dragging the file into the .zip.
https://garbage.loan/ is a service dedicated to hosting ClassiCube assets, so we'll use it for this tutorial.
Dropbox is also an option, provided your server and players are up-to-date.
To use https://garbage.loan/, just log in with ClassiCube, upload your file, then click the Copy link
button!
Use /os map texture [url of .zip file]
You can use ctrl + v to paste the url into your chat bar if you still have it copied from step three.
- Apply the textures to every level using
/texture global [url of .zip file]
- Apply the textures to a single level using
/texture level [url of .zip file]
Now that you have custom textures, you might want to add a new block using them. Please refer to the custom block creation field guide