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Change how xp is made #223
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While I love wacky changes doing this after producers have literally spent 3 years making XP and have pushed the price down to 1d per eblocks makes me think it's a little too late to change things |
Its more about fixing the grinding mill mistake, not really to increase xp cost |
This is a thinly-veiled attempt at pushing the same agenda as your grinder-nerf.
EDIT: (after your admission that its more about fixing the grinding mill mistake) I think we're well past that, the "mistake" has happened and you only serve to make the game less enjoyable for the players. |
This still requires sand so I'm not sure what you mean
people can use glass bottles for other things, or just use them up before a change.
It's one of the few unbottable things, what would you suggest instead? |
The genie is out of the bottle at this point, you can't really replace something that used to be un-bottable (and scaled with how much effort someone was willing to put in) with something that everyone gets the same amount of regardless of effort. |
radical proposal: do nothing |
unironically this. I don't see much of an issue with how the server is right now. |
nah, keep the clay requirement but add it on top of everything else instead of changing bottles |
An alternative to nerfing the grinding mill, xp requires a lored bottle, that itself needs essence and clay in it's creation
Input 192 glass, 16 clay balls, 1 essence
output 192 lored bottles required for xp recipes