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Fix ignore RenderType when generating Faces and baking Model #1268

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Related to issue #1262

Changes:

Adding IBlockNeighborhood to ChiseledBlockBakedModel's Constructor and its private generateFaces() method.
Using IBlockNeighborhood when accessing IBlockInformation in GreedyMeshBuilder.MaterialProvider outside the current block.
Adding method isSeeThrough() to IBlockInformation
Adding ChiselRenderType as an argument to GreedyMeshBuilder's buildMesh() method.
Replacing GreedyMeshBuilder with an extended binary greedy mesh builder.

…r and its private `generateFaces()` method.

Using `IBlockNeighborhood` when accessing `IBlockInformation` in `GreedyMeshBuilder.MaterialProvider` outside the current block.
Adding method `isSeeThrough()` to `IBlockInformation`
Adding `ChiselRenderType` as an argument to `GreedyMeshBuilder`'s `buildMesh()` method.
Replacing `GreedyMeshBuilder` with an extended binary greedy mesh builder.
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