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Cameras
ChiefOfGxBxL edited this page Jun 2, 2018
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5 revisions
Translator.Cameras
var result = new Translator.Cameras.jsonToWar(cameraData);
// Now you can write result.buffer to a war3map.w3c file
cameraData: [<Camera>]; // Array of cameras
Where <Camera>
is a camera structure defined by:
{
name: <String>,
target: {
x: <Float>,
y: <Float>
},
offsetZ: <Float>, // i.e. height
rotation: <Float = 0>, // in degrees
aoa: <Float>, // angle of attack, in degrees
distance: <Float>,
roll: <Float = 0>,
fov: <Float>, // field of view, in degrees
farClipping: <Float>
}
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