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Add basic lua scripting capabilities #4341
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clang-tidy made some suggestions
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clang-tidy made some suggestions
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Some really minor stuff I found when trying this PR.
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clang-tidy made some suggestions
Co-Authored-By: nerix <[email protected]>
Co-Authored-By: nerix <[email protected]>
Co-Authored-By: nerix <[email protected]>
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LGTM
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clang-tidy made some suggestions
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clang-tidy made some suggestions
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Pull request checklist:
CHANGELOG.md
was updated, if applicableDescription
Aware chatterino getting plugins
Example plugin: https://github.com/mm2pl/chatterino-test-plugin
Place in:
Chatterino app directory -> Plugins -> test_plugin
, then typetesting
into any chat and notice a bunch of text pop up in the channel. Use/eval
to evaluate lua code in the context of the test plugin.Tree should look like this:
TODO:
http(another PR) -- will not touch APIs in this PREnable this functionality
switchbecause plugins can probably lead to executing binaries (which is probablyit's probably not that easy anymore, as direct bytecode execution and dedicated functions for this are blockednot desired xd)
print
with aqCInfo callended up doing qCDebug equivalent + apis to do proper loggingadd a description on what lua plugins can doadd an option to disable any plugins wanting to use dangerous apis, check it by defaultpermission system materialPlugins can usePlugins can only use the safe part of the stdlibio
,package
andos
libraries to read/write files, and execute binaries (most notable functions areio.popen
,os.execute
)package
that does not have the ability to load native shared libraries, it's nice to have multi-file plugins, you can use loadfile instead i guesscheck when lua's shared library loading is enabledit's impossible to load native code withoutrequire()
orpackage.loadlib
, both of which are blockedLater plans/ideas:
Unrelated changes: