Cesium 1.17
1.17 - 2016-01-04
Highlights include:
- Reduced the amount of GPU and CPU memory used by terrain by using compression. The CPU memory was reduced by up to 40%.
- Added the ability to manipulate
Model
node transformations via CZML and the Entity API. See the new Sandcastle example: CZML Model - Node Transformations. #3316 - Added
Globe.tileLoadProgressEvent
, which is raised when the length of the tile load queue changes, enabling incremental loading indicators.
See the change log for a full list of changes