Fix for walls with negative heights #9041
Merged
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Fixes #4274
Replaces #9022
sandcastle
The
removeDuplicates
function inWallGeometryLibrary
was making the incorrect assumption that the minimum height of the bottom of the wall would be0
, and if all positions at the top of the wall were<=0
then the height of the wall was0
and we didn't need to render anything. This updates theremoveDuplicates
function to check iftopHeight === bottomHeight
instead oftopHeight <= 0
to determine if the wall positions resulted in a wall with 0 height.Also fixed the logic for computing wall normals so it works when the top of the wall was at
height === 0
by using a position that is 1m below the top wall position instead of a position withheight === 0
for the cross product computation.