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The blending equation for the alpha channel was incorrect in master. It would end up doing
srcAlpha * srcAlpha + dstAlpha * (1.0 - srcAlpha)
After the fix the equation is
srcAlpha * 1.0 + dstAlpha * (1.0 - srcAlpha)
Also fixed
ADDITIVE_BLEND
which had the same problem.Noticed while working on #4381. I guess it never came up before because we never alpha blend a framebuffer onto another framebuffer.