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Realistic vehicle wheel speed Sandcastle example #7361

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Jan 16, 2019
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127 changes: 127 additions & 0 deletions Apps/Sandcastle/gallery/Time Dynamic Wheels.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<meta name="description" content="Dynamically rotate a model's wheels based on its velocity using node transformations.">
<meta name="cesium-sandcastle-labels" content="Showcases">
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.20/require.js"></script>
<script type="text/javascript">
require.config({
baseUrl : '../../../Source',
waitSeconds : 60
});
</script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
'use strict';
//Sandcastle_Begin
var viewer = new Cesium.Viewer('cesiumContainer', {
shouldAnimate: true
});

//Make sure viewer is at the desired time.
var start = Cesium.JulianDate.fromDate(new Date(2018, 11, 12));
var totalSeconds = 10;
var stop = Cesium.JulianDate.addSeconds(start, totalSeconds, new Cesium.JulianDate());
viewer.clock.startTime = start.clone();
viewer.clock.stopTime = stop.clone();
viewer.clock.currentTime = start.clone();
viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP;
viewer.timeline.zoomTo(start, stop);

// Create a path for our vehicle by lerping between two positions.
var position = new Cesium.SampledPositionProperty();
var startPosition = new Cesium.Cartesian3(-2379556.799372864, -4665528.205030263, 3628013.106599678);
var endPosition = new Cesium.Cartesian3(-2379603.7074103747, -4665623.48990283, 3627860.82704567);
// A velocity vector property will give us the entity's speed and direction at any given time.
var velocityVectorProperty = new Cesium.VelocityVectorProperty(position, false);
var velocityVector = new Cesium.Cartesian3();
// Store the wheel's rotation over time in a SampledProperty.
var wheelAngleProperty = new Cesium.SampledProperty(Number);
var wheelAngle = 0;

var numberOfSamples = 100;
for (var i = 0; i <= numberOfSamples; ++i) {
var factor = (i / numberOfSamples);
var time = Cesium.JulianDate.addSeconds(start, factor * totalSeconds, new Cesium.JulianDate());

// Lerp using a non-linear factor so that the vehicle accelerates.
var locationFactor = Math.pow(factor, 2);
var location = Cesium.Cartesian3.lerp(startPosition, endPosition, locationFactor, new Cesium.Cartesian3());
position.addSample(time, location);
// Rotate the wheels based on how fast the vehicle is moving at each timestep.
velocityVectorProperty.getValue(time, velocityVector);
var metersPerSecond = Cesium.Cartesian3.magnitude(velocityVector);
var wheelRadius = 0.52;//in meters.
var circumference = Math.PI * wheelRadius * 2;
var rotationsPerSecond = metersPerSecond / circumference;

wheelAngle += ((Math.PI * 2 * totalSeconds) / numberOfSamples) * rotationsPerSecond;
wheelAngleProperty.addSample(time, wheelAngle);
}

function updateSpeedLabel(time, result) {
velocityVectorProperty.getValue(time, velocityVector);
var metersPerSecond = Cesium.Cartesian3.magnitude(velocityVector);
var kmPerHour = Math.round(metersPerSecond * 3.6);

return kmPerHour + ' km/hr';
}

var rotationProperty = new Cesium.CallbackProperty(function(time, result) {
return Cesium.Quaternion.fromAxisAngle(Cesium.Cartesian3.UNIT_X, wheelAngleProperty.getValue(time), result);
}, false);

var wheelTransformation = new Cesium.NodeTransformationProperty({
rotation: rotationProperty
});

var nodeTransformations = {
'Wheels': wheelTransformation,
'Wheels_mid': wheelTransformation,
'Wheels_rear': wheelTransformation
};

// Add our vehicle model.
var vehicleEntity = viewer.entities.add({
position : position,
orientation : new Cesium.VelocityOrientationProperty(position), // Automatically set the vehicle's orientation to the direction it's facing.
model : {
uri : '../../../../Apps/SampleData/models/GroundVehicle/GroundVehicle.glb',
runAnimations : false,
nodeTransformations : nodeTransformations
},
label : {
text: new Cesium.CallbackProperty(updateSpeedLabel, false),
font : '20px sans-serif',
showBackground : true,
distanceDisplayCondition : new Cesium.DistanceDisplayCondition(0.0, 100.0),
eyeOffset : new Cesium.Cartesian3(0, 3.5, 0)
}
});

viewer.trackedEntity = vehicleEntity;
vehicleEntity.viewFrom = new Cesium.Cartesian3(-10.0, 7.0, 4.0);
//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== 'undefined') {
startup(Cesium);
} else if (typeof require === 'function') {
require(['Cesium'], startup);
}
</script>
</body>
</html>
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1 change: 1 addition & 0 deletions CHANGES.md
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Expand Up @@ -15,6 +15,7 @@ Change Log
* Added support for polylines on 3D Tiles. [#7437](https://github.com/AnalyticalGraphicsInc/cesium/pull/7437)
* Added `classificationType` property to `PolylineGraphics` and `GroundPolylinePrimitive` which specifies whether a polyline clamped to ground should be clamped to terrain, 3D Tiles, or both. [#7437](https://github.com/AnalyticalGraphicsInc/cesium/pull/7437)
* Added the ability to specify the width of the intersection volume for `Scene.sampleHeight`, `Scene.clampToHeight`, `Scene.sampleHeightMostDetailed`, and `Scene.clampToHeightMostDetailed`. [#7287](https://github.com/AnalyticalGraphicsInc/cesium/pull/7287)
* Added a [new Sandcastle example](https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/?src=Time%20Dynamic%20Wheels.html) on using `nodeTransformations` to rotate a model's wheels based on its velocity. [#7361](https://github.com/AnalyticalGraphicsInc/cesium/pull/7361)

##### Fixes :wrench:
* Fixed an issue where classification primitives with the `CESIUM_3D_TILE` classification type would render on terrain. [#7422](https://github.com/AnalyticalGraphicsInc/cesium/pull/7422)
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2 changes: 1 addition & 1 deletion Source/DataSources/ModelGraphics.js
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Expand Up @@ -46,7 +46,7 @@ define([
* @param {Property} [options.incrementallyLoadTextures=true] Determine if textures may continue to stream in after the model is loaded.
* @param {Property} [options.runAnimations=true] A boolean Property specifying if glTF animations specified in the model should be started.
* @param {Property} [options.clampAnimations=true] A boolean Property specifying if glTF animations should hold the last pose for time durations with no keyframes.
* @param {Property} [options.nodeTransformations] An object, where keys are names of nodes, and values are {@link TranslationRotationScale} Properties describing the transformation to apply to that node.
* @param {PropertyBag} [options.nodeTransformations] An object, where keys are names of nodes, and values are {@link TranslationRotationScale} Properties describing the transformation to apply to that node.
* @param {Property} [options.shadows=ShadowMode.ENABLED] An enum Property specifying whether the model casts or receives shadows from each light source.
* @param {Property} [options.heightReference=HeightReference.NONE] A Property specifying what the height is relative to.
* @param {Property} [options.distanceDisplayCondition] A Property specifying at what distance from the camera that this model will be displayed.
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