Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix dynamic entities on terrain when depth textures are not supported #7212

Merged
merged 1 commit into from
Oct 31, 2018

Conversation

likangning93
Copy link
Contributor

Fixes #7103

What was happening was that DynamicGeometryUpdater was creating a GroundPrimitive with a "lit" PerInstanceColor. This produces shaders using materials-on-polygons-on-terrain, which won't work on platforms without depth texture support.

@cesium-concierge
Copy link

cesium-concierge commented Oct 31, 2018

Thanks for the pull request @likangning93!

  • ✔️ Signed CLA found.

Reviewers, don't forget to make sure that:

  • Cesium Viewer works.
  • Works in 2D/CV.
  • Works (or fails gracefully) in IE11.

I am a bot who helps you make Cesium awesome! Contributions to my configuration are welcome.

🌍 🌎 🌏

@likangning93 likangning93 requested review from lilleyse and bagnell and removed request for lilleyse October 31, 2018 17:52
@hpinkos
Copy link
Contributor

hpinkos commented Oct 31, 2018

Thanks @likangning93!

@hpinkos hpinkos merged commit 5f00d77 into master Oct 31, 2018
@hpinkos hpinkos deleted the ieDynamicEntitiesOnTerrain branch October 31, 2018 19:41
@hpinkos hpinkos mentioned this pull request Dec 3, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants