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Availability from bvh #7196
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Merged
Availability from bvh #7196
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ffbc723
Initial cut of using the bvh terrain extension as the replacement for…
a464633
Tweaks to where it mostly works for non-cutout terrain.
2bec071
Started cutout terrain work.
9ccfa64
Work on cutout terrain.
f91ddab
Merge remote-tracking branch 'origin/master' into availability-from-bvh
76b1f0b
Fixes for BVH availability.
49b94d2
sampleTerrainMostDetailed now works correctly.
689b886
Doc fix.
3d32849
Tweaks to get cutout terrain almost working.
fe2eeb8
Fixed availability issue.
163d3be
Got cutout terrain working with BVH availability.
041c744
Got availability to work from metadata extension
4e19231
Merge remote-tracking branch 'origin/master' into availability-from-bvh
d55b88b
Final tweaks for cutout terrain.
710d227
Cached promises when trying to load tiles.
a9da5b4
Update CHANGES.md
40e028c
Added tests for metadata availability.
8420019
Handle throttled requests better.
6ce6a92
Doc fix
dc43ebf
Tweaks to sampleTerrainMostDetailed to simplify and speed up. Also us…
41577bb
Simplified the logic for getTileDataAvailable
bfa6c8c
Fixed test.
eb74652
Fixed sample terrain most detailed.
c2aa7ac
Merge branch 'master' into availability-from-bvh
mramato b08bb23
Tweaked changes.md
a169f54
Update CHANGES.md
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Would be good to be specific here like the examples in the comment and frame it in what the end user experiences - faster load time, less memory usage since this is progressive.