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Model lighting options #7025
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Model lighting options #7025
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ae40eb9
Add options to enable/disbale ibl lighting and sun light intensity.
bagnell d741cb2
Add ibl option and sun light color options to 3D Tiles.
bagnell 7a3a4f4
Merge branch 'master' into model-lighting-options
bagnell 0b2029c
Fix after merge.
bagnell c73dbc8
Rename to imageBasedLightingFactor and it is now a vec2 which scales …
bagnell 7c0f5bc
Add ibl factor to model entities.
bagnell 9e17dc6
Update tests.
bagnell f90dc62
Add light color to model entities and update CHANGES.md.
bagnell d18d192
Fix doc.
bagnell 69437f4
Merge branch 'master' into model-lighting-options
bagnell ca42a1b
Change lightColor to Cartesian3.
bagnell 7dba70b
Add tests.
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Should it also regenerate the shader if the previous color was not
(0,0,0)
but the new color is(0,0,0)
(and the reverse)?Some of the other documentation makes it seem as if setting
lightColor
toundefined
would result in using the default sun color. Should that be the behavior here?There was a problem hiding this comment.
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Meant to delete this comment. See #7025 (comment) instead.