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Removing quadrilateral interpolation #5740
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@lilleyse is this PR still valid? |
Yeah, I've been meaning to look at this. The code seems fine I just need to test a bunch of models. |
My review is long overdue here. A model with some animation issues came up on the forum and was fixed by using this branch. I also tested all of the animated glTFs in https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0 which work fine on this branch. The code looks good. I just made a doc fix and added a note to Overall slerp seems to be more stable than squad, and I can't see a difference in animation quality. @emackey - I'm curious if you have a take on this. |
One deficiency in our current set of sample models is that all of our animated models use the default Even so, if this makes things noticeably better (I didn't try it myself yet), then I think it's fine to merge this now and revisit in more detail when more rigorous tests become available. |
Thanks @emackey. |
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There were jitter issues with the Polly model because of the quadrilateral interpolation. Spoke to @lilleyse and he said to remove it as long as it was causing issues. I tested Polly and other models with these changes and things seem to work fine.