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As part of #3900,
vertexArraysToDestroy
was added as a parameter toGlobeSurfaceTile.processStateMachine
, but none of the tests actually pass that parameter. This happens to be OK in master because none of the tests end up using the parameter, but in the 3D Tiles branch, the parameter is required and merging in master results in failing tests.Passing in an empty array fixes the issue (since we don't care about destroying the data in the specs), but we might possibly want to actually test that the parameter is being used correctly.
@bagnell any thoughts here?