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QuadtreePrimitive.tileLoadProgressEvent Cleanup #3606

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sanuj
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@sanuj sanuj commented Feb 19, 2016

For issue #3450.
Uses frameState.afterRender to call raiseTileLoadProgressEvent(primitive).
All tests passing.

@hpinkos
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hpinkos commented Feb 19, 2016

Thanks @sanuj!
@bagnell, do you want to take a look at this?

@pjcozzi
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pjcozzi commented Jan 2, 2017

@sanuj sorry for the slow response. If you still want us to merge this, can you please

  • Merge in master, fix the conflict, and retest?
  • Update CHANGES.md

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pjcozzi commented Jan 11, 2017

Closing just to tidy up our pull request. @sanuj please open a new pull request if this interests you.

@pjcozzi pjcozzi closed this Jan 11, 2017
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3 participants