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Keep camera position during a morph when duration is 0.0 #3521
Commits on Jan 29, 2016
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Commits on Feb 1, 2016
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Commits on Feb 3, 2016
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Commits on Feb 4, 2016
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Fix issue where morphing from 2D to 3D could not be cancelled. Fixes …
…remaining tests.
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Fix height of camera when using orthographic projection that was caus…
…ing the terrain to disappear.
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Update quadtree primitive to not update tiles during a morph and rend…
…er the last tiles that were rendered before the morph was started.
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Commits on Feb 5, 2016
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Have the camera rotate to lokk down at the point intersecting the cam…
…era direction in the center of the screen when going from Columbus view to 2D.
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Commits on Feb 10, 2016
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Revert to morph to fly out but add option to jump straight to the end…
… without changing the scene position.
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Commits on Feb 12, 2016
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Commits on Feb 17, 2016
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