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Canvas does not respect window.devicePixelRatio #8699
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This appears to be a regression from version 1.65 to version 1.66 |
@benwiles1 Can you add a sandcastle link, and/or a screenshot of the problem? |
This is what https://sandcastle.cesium.com/?src=Spheres%20and%20Ellipsoids.html&label=Geometries looks like to me: |
This behavior changed in 1.66. To get the previous behavior back set
From the 1.66 change log:
|
Closing since this change was intentional. |
Sandcastle example: any
Browser: Chrome
Operating System: Windows 7
I have a device pixel ratio of 1.25
when i add the CSS
The canvas' width and height get set to 100, but it should be getting set to 125.
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