You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It seems to be a common scenario to isolate a piece of terrain like that (common enough that we have a Sandcastle for it). But one issue is that since backfaces are culled, you can see through the terrain, and that looks ugly.
It would be nice if this was an option. I think it could be part of the effort to give users more control over blend mode settings #7203. This particular case could easily be just a boolean you can set on the globe.
The text was updated successfully, but these errors were encountered:
This came up on Stackoverflow:
https://stackoverflow.com/questions/53277048/how-do-i-clip-an-entity-or-geometry-against-underside-of-terrain
It seems to be a common scenario to isolate a piece of terrain like that (common enough that we have a Sandcastle for it). But one issue is that since backfaces are culled, you can see through the terrain, and that looks ugly.
If you disable backface culling, it looks great:
I did this by manually editing the source here:
https://github.com/AnalyticalGraphicsInc/cesium/blob/master/Source/Scene/GlobeSurfaceTileProvider.js#L436-L458
It would be nice if this was an option. I think it could be part of the effort to give users more control over blend mode settings #7203. This particular case could easily be just a boolean you can set on the globe.
The text was updated successfully, but these errors were encountered: