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Skinning broken with log depth #6447
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This was referenced Apr 23, 2018
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Babylon.js has the same issue. I think it's an issue with the model. |
I'm not convinced it's an issue with the model, because it only happens when Log Depth is enabled. |
Update: It is indeed believed to be the fault of the model, for not having normalized bone weights. See KhronosGroup/glTF#1213 (comment) |
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Using log depth when skinning shows artifacts.
The current model implementation has a workaround until it is fixed. To see the issue, remove the two lines here.
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