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I also noticed that when invert classification is enabled with alpha set to 1.0 each pick call causes the framebuffers in InvertClassification to be recreated. Since the draw pass sets previousFramebuffer to the globe or FXAA framebuffer and the subsequent pick sets previousFramebuffer to undefined, the dirty flag is constantly getting set.
Steps to reproduce:
I also noticed that when invert classification is enabled with alpha set to 1.0 each pick call causes the framebuffers in
InvertClassification
to be recreated. Since the draw pass setspreviousFramebuffer
to the globe or FXAA framebuffer and the subsequent pick setspreviousFramebuffer
toundefined
, the dirty flag is constantly getting set.Reported on the forum: https://groups.google.com/forum/#!topic/cesium-dev/1UTvmlnyzzs
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