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Implicit WebGL extension requirements #4988

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pjcozzi opened this issue Feb 10, 2017 · 0 comments
Open

Implicit WebGL extension requirements #4988

pjcozzi opened this issue Feb 10, 2017 · 0 comments

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@pjcozzi
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pjcozzi commented Feb 10, 2017

The following tests check for implicit WebGL extension requirements:

  • Scene/Primitive renders with distance display condition per instance attribute (floatingPointTextures)
  • Scene/GroundPrimitive renders with distance display condition per instance attribute (floatingPointTextures)
  • Scene/BillboardCollection renders more than 16k billboards (instancedArray)

The first two should be have a fallback in the display condition implementation (would have expected this to be in #4700) and the last one should also have a fallback in the implementation that does not require instancing and uses multiple draw calls instead of uint32 indices.

Workarounds were added to the tests in #4986.

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