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The following tests check for implicit WebGL extension requirements:
Scene/Primitive renders with distance display condition per instance attribute (floatingPointTextures)
Scene/GroundPrimitive renders with distance display condition per instance attribute (floatingPointTextures)
Scene/BillboardCollection renders more than 16k billboards (instancedArray)
The first two should be have a fallback in the display condition implementation (would have expected this to be in #4700) and the last one should also have a fallback in the implementation that does not require instancing and uses multiple draw calls instead of uint32 indices.
The following tests check for implicit WebGL extension requirements:
Scene/Primitive renders with distance display condition per instance attribute
(floatingPointTextures)Scene/GroundPrimitive renders with distance display condition per instance attribute
(floatingPointTextures)Scene/BillboardCollection renders more than 16k billboards
(instancedArray)The first two should be have a fallback in the display condition implementation (would have expected this to be in #4700) and the last one should also have a fallback in the implementation that does not require instancing and uses multiple draw calls instead of uint32 indices.
Workarounds were added to the tests in #4986.
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