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Apply transform diff rather than full transform
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lilleyse committed Jul 8, 2018
1 parent 28b1c4b commit f717788
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Showing 2 changed files with 17 additions and 14 deletions.
27 changes: 16 additions & 11 deletions Source/Scene/Cesium3DTile.js
Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,9 @@ define([
var parentTransform = defined(parent) ? parent.computedTransform : tileset.modelMatrix;
var computedTransform = Matrix4.multiply(parentTransform, this.transform, new Matrix4());

var parentInitialTransform = defined(parent) ? parent._initialTransform : Matrix4.IDENTITY;
this._initialTransform = Matrix4.multiply(parentInitialTransform, this.transform, new Matrix4());

/**
* The final computed transform of this tile
* @type {Matrix4}
Expand Down Expand Up @@ -884,6 +887,7 @@ define([
var scratchCenter = new Cartesian3();
var scratchRectangle = new Rectangle();
var scratchOrientedBoundingBox = new OrientedBoundingBox();
var scratchTransform = new Matrix4();

function createBox(box, transform, result) {
var center = Cartesian3.fromElements(box[0], box[1], box[2], scratchCenter);
Expand All @@ -901,7 +905,7 @@ define([
return new TileOrientedBoundingBox(center, halfAxes);
}

function createBoxFromTransformedRegion(region, transform, result) {
function createBoxFromTransformedRegion(region, transform, initialTransform, result) {
var rectangle = Rectangle.unpack(region, 0, scratchRectangle);
var minimumHeight = region[4];
var maximumHeight = region[5];
Expand All @@ -910,7 +914,10 @@ define([
var center = orientedBoundingBox.center;
var halfAxes = orientedBoundingBox.halfAxes;

// Find the transformed center and halfAxes
// A region bounding volume is not transformed by the transform in the tileset JSON,
// but may be transformed by additional transforms applied in Cesium.
// This is why the transform is calculated as the difference between the initial transform and the current transform.
transform = Matrix4.multiplyTransformation(transform, Matrix4.inverseTransformation(initialTransform, scratchTransform), scratchTransform);
center = Matrix4.multiplyByPoint(transform, center, center);
var rotationScale = Matrix4.getRotation(transform, scratchMatrix);
halfAxes = Matrix3.multiply(rotationScale, halfAxes, halfAxes);
Expand All @@ -923,9 +930,9 @@ define([
return new TileOrientedBoundingBox(center, halfAxes);
}

function createRegion(region, transform, result) {
if (!Matrix4.equalsEpsilon(transform, Matrix4.IDENTITY, CesiumMath.EPSILON6)) {
return createBoxFromTransformedRegion(region, transform, result);
function createRegion(region, transform, initialTransform, result) {
if (!Matrix4.equalsEpsilon(transform, initialTransform, CesiumMath.EPSILON8)) {
return createBoxFromTransformedRegion(region, transform, initialTransform, result);
}

if (defined(result)) {
Expand Down Expand Up @@ -978,16 +985,14 @@ define([
return createBox(boundingVolumeHeader.box, transform, result);
}
if (defined(boundingVolumeHeader.region)) {
return createRegion(boundingVolumeHeader.region, transform, result);
return createRegion(boundingVolumeHeader.region, transform, this._initialTransform, result);
}
if (defined(boundingVolumeHeader.sphere)) {
return createSphere(boundingVolumeHeader.sphere, transform, result);
}
throw new RuntimeError('boundingVolume must contain a sphere, region, or box');
};

var scratchTransform = new Matrix4();

/**
* Update the tile's transform. The transform is applied to the tile's bounding volumes.
*
Expand All @@ -1007,12 +1012,12 @@ define([
// Update the bounding volumes
var header = this._header;
var content = this._header.content;
this._boundingVolume = this.createBoundingVolume(header.boundingVolume, computedTransform, this._boundingVolume);
this._boundingVolume = this.createBoundingVolume(header.boundingVolume, this.computedTransform, this._boundingVolume);
if (defined(this._contentBoundingVolume)) {
this._contentBoundingVolume = this.createBoundingVolume(content.boundingVolume, computedTransform, this._contentBoundingVolume);
this._contentBoundingVolume = this.createBoundingVolume(content.boundingVolume, this.computedTransform, this._contentBoundingVolume);
}
if (defined(this._viewerRequestVolume)) {
this._viewerRequestVolume = this.createBoundingVolume(header.viewerRequestVolume, computedTransform, this._viewerRequestVolume);
this._viewerRequestVolume = this.createBoundingVolume(header.viewerRequestVolume, this.computedTransform, this._viewerRequestVolume);
}

// Destroy the debug bounding volumes. They will be generated fresh.
Expand Down
4 changes: 1 addition & 3 deletions Specs/Scene/Batched3DModel3DTileContentSpec.js
Original file line number Diff line number Diff line change
Expand Up @@ -199,9 +199,7 @@ defineSuite([
});

it('renders with a tile transform and region bounding volume', function() {
return Cesium3DTilesTester.loadTileset(scene, withTransformRegionUrl).then(function(tileset) {
Cesium3DTilesTester.expectRenderTileset(scene, tileset);
});
return expectRenderWithTransform(withTransformRegionUrl);
});

it('picks with batch table', function() {
Expand Down

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