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Move uniform map creation so it's easier to merge in mutables
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lilleyse committed Jun 22, 2018
1 parent 59e169a commit f505207
Showing 1 changed file with 82 additions and 70 deletions.
152 changes: 82 additions & 70 deletions Source/Scene/PointCloud.js
Original file line number Diff line number Diff line change
Expand Up @@ -540,71 +540,6 @@ define([
}
}
}
var uniformMap = {
u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier : function() {
var scratch = scratchPointSizeAndTimeAndGeometricErrorAndDepthMultiplier;
scratch.x = pointCloud._attenuation ? pointCloud.maximumAttenuation : pointCloud._pointSize;
scratch.y = pointCloud.time;

if (pointCloud._attenuation) {
var frustum = frameState.camera.frustum;
var depthMultiplier;
// Attenuation is maximumAttenuation in 2D/ortho
if (frameState.mode === SceneMode.SCENE2D || frustum instanceof OrthographicFrustum) {
depthMultiplier = Number.POSITIVE_INFINITY;
} else {
depthMultiplier = context.drawingBufferHeight / frameState.camera.frustum.sseDenominator;
}

scratch.z = pointCloud.geometricError * pointCloud.geometricErrorScale;
scratch.w = depthMultiplier;
}

return scratch;
},
u_highlightColor : function() {
return pointCloud._highlightColor;
},
u_constantColor : function() {
return pointCloud._constantColor;
},
u_clippingPlanes : function() {
var clippingPlanes = pointCloud.clippingPlanes;
var isClipped = pointCloud.isClipped;
return isClipped ? clippingPlanes.texture : context.defaultTexture;
},
u_clippingPlanesEdgeStyle : function() {
var clippingPlanes = pointCloud.clippingPlanes;
if (!defined(clippingPlanes)) {
return Color.TRANSPARENT;
}

var style = Color.clone(clippingPlanes.edgeColor, scratchColor);
style.alpha = clippingPlanes.edgeWidth;
return style;
},
u_clippingPlanesMatrix : function() {
var clippingPlanes = pointCloud.clippingPlanes;
if (!defined(clippingPlanes)) {
return Matrix4.IDENTITY;
}
var modelViewMatrix = Matrix4.multiply(context.uniformState.view3D, pointCloud._modelMatrix, scratchClippingPlaneMatrix);
return Matrix4.multiply(modelViewMatrix, clippingPlanes.modelMatrix, scratchClippingPlaneMatrix);
}
};

if (isQuantized || isQuantizedDraco || isOctEncodedDraco) {
uniformMap = combine(uniformMap, {
u_quantizedVolumeScaleAndOctEncodedRange : function() {
var scratch = scratchQuantizedVolumeScaleAndOctEncodedRange;
if (defined(pointCloud._quantizedVolumeScale)) {
Cartesian3.clone(pointCloud._quantizedVolumeScale, scratch);
}
scratch.w = pointCloud._octEncodedRange;
return scratch;
}
});
}

var positionsVertexBuffer = Buffer.createVertexBuffer({
context : context,
Expand Down Expand Up @@ -735,10 +670,6 @@ define([
attributes : attributes
});

if (defined(pointCloud._uniformMapLoaded)) {
uniformMap = pointCloud._uniformMapLoaded(uniformMap);
}

pointCloud._opaqueRenderState = RenderState.fromCache({
depthTest : {
enabled : true
Expand All @@ -761,7 +692,7 @@ define([
vertexArray : vertexArray,
count : pointsLength,
shaderProgram : undefined, // Updated in createShaders
uniformMap : uniformMap,
uniformMap : undefined, // Updated in createShaders
renderState : isTranslucent ? pointCloud._translucentRenderState : pointCloud._opaqueRenderState,
pass : isTranslucent ? Pass.TRANSLUCENT : pointCloud._opaquePass,
owner : pointCloud,
Expand All @@ -771,6 +702,85 @@ define([
});
}

function createUniformMap(pointCloud, frameState) {
var context = frameState.context;
var isQuantized = pointCloud._isQuantized;
var isQuantizedDraco = pointCloud._isQuantizedDraco;
var isOctEncodedDraco = pointCloud._isOctEncodedDraco;

var uniformMap = {
u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier : function() {
var scratch = scratchPointSizeAndTimeAndGeometricErrorAndDepthMultiplier;
scratch.x = pointCloud._attenuation ? pointCloud.maximumAttenuation : pointCloud._pointSize;
scratch.y = pointCloud.time;

if (pointCloud._attenuation) {
var frustum = frameState.camera.frustum;
var depthMultiplier;
// Attenuation is maximumAttenuation in 2D/ortho
if (frameState.mode === SceneMode.SCENE2D || frustum instanceof OrthographicFrustum) {
depthMultiplier = Number.POSITIVE_INFINITY;
} else {
depthMultiplier = context.drawingBufferHeight / frameState.camera.frustum.sseDenominator;
}

scratch.z = pointCloud.geometricError * pointCloud.geometricErrorScale;
scratch.w = depthMultiplier;
}

return scratch;
},
u_highlightColor : function() {
return pointCloud._highlightColor;
},
u_constantColor : function() {
return pointCloud._constantColor;
},
u_clippingPlanes : function() {
var clippingPlanes = pointCloud.clippingPlanes;
var isClipped = pointCloud.isClipped;
return isClipped ? clippingPlanes.texture : context.defaultTexture;
},
u_clippingPlanesEdgeStyle : function() {
var clippingPlanes = pointCloud.clippingPlanes;
if (!defined(clippingPlanes)) {
return Color.TRANSPARENT;
}

var style = Color.clone(clippingPlanes.edgeColor, scratchColor);
style.alpha = clippingPlanes.edgeWidth;
return style;
},
u_clippingPlanesMatrix : function() {
var clippingPlanes = pointCloud.clippingPlanes;
if (!defined(clippingPlanes)) {
return Matrix4.IDENTITY;
}
var modelViewMatrix = Matrix4.multiply(context.uniformState.view3D, pointCloud._modelMatrix, scratchClippingPlaneMatrix);
return Matrix4.multiply(modelViewMatrix, clippingPlanes.modelMatrix, scratchClippingPlaneMatrix);
}
};

if (isQuantized || isQuantizedDraco || isOctEncodedDraco) {
uniformMap = combine(uniformMap, {
u_quantizedVolumeScaleAndOctEncodedRange : function() {
var scratch = scratchQuantizedVolumeScaleAndOctEncodedRange;
if (defined(pointCloud._quantizedVolumeScale)) {
Cartesian3.clone(pointCloud._quantizedVolumeScale, scratch);
}
scratch.w = pointCloud._octEncodedRange;
return scratch;
}
});
}

if (defined(pointCloud._uniformMapLoaded)) {
uniformMap = pointCloud._uniformMapLoaded(uniformMap);
}

pointCloud._drawCommand.uniformMap = uniformMap;
}

var defaultProperties = ['POSITION', 'COLOR', 'NORMAL', 'POSITION_ABSOLUTE'];

function getStyleableProperties(source, properties) {
Expand Down Expand Up @@ -935,6 +945,8 @@ define([
attributeLocations[attributeName] = attribute.location;
}

createUniformMap(pointCloud, frameState);

var vs = 'attribute vec3 a_position; \n' +
'varying vec4 v_color; \n' +
'uniform vec4 u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier; \n' +
Expand Down

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