-
Notifications
You must be signed in to change notification settings - Fork 3.5k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge remote-tracking branch 'agi/master' into frustum-debug.
- Loading branch information
Showing
48 changed files
with
3,141 additions
and
74 deletions.
There are no files selected for viewing
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,93 @@ | ||
/*global define*/ | ||
define([ | ||
'./defined', | ||
'./defineProperties' | ||
], function( | ||
defined, | ||
defineProperties | ||
) { | ||
'use strict'; | ||
|
||
/** | ||
* Describes a compressed texture and contains a compressed texture buffer. | ||
* | ||
* @param {PixelFormat} internalFormat The pixel format of the compressed texture. | ||
* @param {Number} width The width of the texture. | ||
* @param {Number} height The height of the texture. | ||
* @param {Uint8Array} buffer The compressed texture buffer. | ||
*/ | ||
function CompressedTextureBuffer(internalFormat, width, height, buffer) { | ||
this._format = internalFormat; | ||
this._width = width; | ||
this._height = height; | ||
this._buffer = buffer; | ||
} | ||
|
||
defineProperties(CompressedTextureBuffer.prototype, { | ||
/** | ||
* The format of the compressed texture. | ||
* @type PixelFormat | ||
* @readonly | ||
*/ | ||
internalFormat : { | ||
get : function() { | ||
return this._format; | ||
} | ||
}, | ||
/** | ||
* The width of the texture. | ||
* @type Number | ||
* @readonly | ||
*/ | ||
width : { | ||
get : function() { | ||
return this._width; | ||
} | ||
}, | ||
/** | ||
* The height of the texture. | ||
* @type Number | ||
* @readonly | ||
*/ | ||
height : { | ||
get : function() { | ||
return this._height; | ||
} | ||
}, | ||
/** | ||
* The compressed texture buffer. | ||
* @type Uint8Array | ||
* @readonly | ||
*/ | ||
bufferView : { | ||
get : function() { | ||
return this._buffer; | ||
} | ||
} | ||
}); | ||
|
||
/** | ||
* Creates a shallow clone of a compressed texture buffer. | ||
* | ||
* @param {CompressedTextureBuffer} object The compressed texture buffer to be cloned. | ||
* @return {CompressedTextureBuffer} A shallow clone of the compressed texture buffer. | ||
*/ | ||
CompressedTextureBuffer.clone = function(object) { | ||
if (!defined(object)) { | ||
return undefined; | ||
} | ||
|
||
return new CompressedTextureBuffer(object._format, object._width, object._height, object._buffer); | ||
}; | ||
|
||
/** | ||
* Creates a shallow clone of this compressed texture buffer. | ||
* | ||
* @return {CompressedTextureBuffer} A shallow clone of the compressed texture buffer. | ||
*/ | ||
CompressedTextureBuffer.prototype.clone = function() { | ||
return CompressedTextureBuffer.clone(this); | ||
}; | ||
|
||
return CompressedTextureBuffer; | ||
}); |
Oops, something went wrong.