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Fix #7120 by picking through primitives that don't write depth for sa…
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…mpleHeight and clampToHeight
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lilleyse committed Oct 15, 2018
1 parent eaa858b commit 981273b
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Showing 2 changed files with 119 additions and 41 deletions.
88 changes: 47 additions & 41 deletions Source/Scene/Scene.js
Original file line number Diff line number Diff line change
Expand Up @@ -3529,16 +3529,7 @@ define([
return result;
};

function isExcluded(object, objectsToExclude) {
if (!defined(objectsToExclude) || objectsToExclude.length === 0) {
return false;
}
return (objectsToExclude.indexOf(object) > -1) ||
(objectsToExclude.indexOf(object.primitive) > -1) ||
(objectsToExclude.indexOf(object.id) > -1);
}

function drillPick(limit, pickCallback, objectsToExclude) {
function drillPick(limit, pickCallback) {
// PERFORMANCE_IDEA: This function calls each primitive's update for each pass. Instead
// we could update the primitive once, and then just execute their commands for each pass,
// and cull commands for picked primitives. e.g., base on the command's owner.
Expand All @@ -3556,6 +3547,7 @@ define([
while (defined(pickedResult)) {
var object = pickedResult.object;
var position = pickedResult.position;
var exclude = pickedResult.exclude;

if (defined(position) && !defined(object)) {
result.push(pickedResult);
Expand All @@ -3566,7 +3558,7 @@ define([
break;
}

if (!isExcluded(object, objectsToExclude)) {
if (!exclude) {
result.push(pickedResult);
if (0 >= --limit) {
break;
Expand Down Expand Up @@ -3645,7 +3637,9 @@ define([
var object = that.pick(windowPosition, width, height);
if (defined(object)) {
return {
object : object
object : object,
position : undefined,
exclude : false
};
}
};
Expand Down Expand Up @@ -3744,7 +3738,16 @@ define([
});
}

function getRayIntersection(scene, ray, async) {
function isExcluded(object, objectsToExclude) {
if (!defined(object) || !defined(objectsToExclude) || objectsToExclude.length === 0) {
return false;
}
return (objectsToExclude.indexOf(object) > -1) ||
(objectsToExclude.indexOf(object.primitive) > -1) ||
(objectsToExclude.indexOf(object.id) > -1);
}

function getRayIntersection(scene, ray, objectsToExclude, async, requirePosition) {
var context = scene._context;
var uniformState = context.uniformState;
var frameState = scene._frameState;
Expand Down Expand Up @@ -3798,40 +3801,45 @@ define([
if (defined(object) || defined(position)) {
return {
object : object,
position : position
position : position,
exclude : (!defined(position) && requirePosition) || isExcluded(object, objectsToExclude)
};
}
}

function getRayIntersections(scene, ray, limit, objectsToExclude, async) {
function getRayIntersections(scene, ray, limit, objectsToExclude, async, requirePosition) {
//>>includeStart('debug', pragmas.debug);
Check.defined('ray', ray);
if (scene._mode !== SceneMode.SCENE3D) {
throw new DeveloperError('Ray intersections are only supported in 3D mode.');
}
//>>includeEnd('debug');
var pickCallback = function() {
return getRayIntersection(scene, ray, async);
return getRayIntersection(scene, ray, objectsToExclude, async, requirePosition);
};
return drillPick(limit, pickCallback, objectsToExclude);
return drillPick(limit, pickCallback);
}

function pickFromRay(scene, ray, objectsToExclude, async) {
var results = getRayIntersections(scene, ray, 1, objectsToExclude, async);
function pickFromRay(scene, ray, objectsToExclude, async, requirePosition) {
var results = getRayIntersections(scene, ray, 1, objectsToExclude, async, requirePosition);
if (results.length > 0) {
return results[0];
}
}

function drillPickFromRay(scene, ray, limit, objectsToExclude, async) {
return getRayIntersections(scene, ray, limit, objectsToExclude, async);
function drillPickFromRay(scene, ray, limit, objectsToExclude, async, requirePosition) {
return getRayIntersections(scene, ray, limit, objectsToExclude, async, requirePosition);
}

/**
* Returns an object containing the first object intersected by the ray and the position of intersection,
* or <code>undefined</code> if there were no intersections. The intersected object has a <code>primitive</code>
* property that contains the intersected primitive. Other properties may be set depending on the type of primitive
* and may be used to further identify the picked object. The ray must be given in world coordinates.
* <p>
* This function only picks globe tiles and 3D Tiles that are rendered in the current view. Picks all other
* primitives regardless of their visibility.
* </p>
*
* @private
*
Expand All @@ -3842,7 +3850,7 @@ define([
* @exception {DeveloperError} Ray intersections are only supported in 3D mode.
*/
Scene.prototype.pickFromRay = function(ray, objectsToExclude) {
return pickFromRay(this, ray, objectsToExclude, false);
return pickFromRay(this, ray, objectsToExclude, false, false);
};

/**
Expand All @@ -3851,6 +3859,10 @@ define([
* properties may also be set depending on the type of primitive and may be used to further identify the picked object.
* The primitives in the list are ordered by first intersection to last intersection. The ray must be given in
* world coordinates.
* <p>
* This function only picks globe tiles and 3D Tiles that are rendered in the current view. Picks all other
* primitives regardless of their visibility.
* </p>
*
* @private
*
Expand All @@ -3862,7 +3874,7 @@ define([
* @exception {DeveloperError} Ray intersections are only supported in 3D mode.
*/
Scene.prototype.drillPickFromRay = function(ray, limit, objectsToExclude) {
return drillPickFromRay(this, ray, limit, objectsToExclude, false);
return drillPickFromRay(this, ray, limit, objectsToExclude, false, false);
};

/**
Expand All @@ -3882,7 +3894,7 @@ define([
ray = Ray.clone(ray);
objectsToExclude = objectsToExclude.slice();
return launchAsyncLoader(this, ray, objectsToExclude, function() {
return pickFromRay(that, ray, objectsToExclude, true);
return pickFromRay(that, ray, objectsToExclude, true, false);
});
};

Expand All @@ -3904,7 +3916,7 @@ define([
ray = Ray.clone(ray);
objectsToExclude = objectsToExclude.slice();
return launchAsyncLoader(this, ray, objectsToExclude, function() {
return drillPickFromRay(that, ray, limit, objectsToExclude, true);
return drillPickFromRay(that, ray, limit, objectsToExclude, true, false);
});
};

Expand Down Expand Up @@ -3945,7 +3957,7 @@ define([
function sampleHeightMostDetailed(scene, position, objectsToExclude) {
var ray = getRayForSampleHeight(scene, position);
return launchAsyncLoader(scene, ray, objectsToExclude, function() {
var pickResult = pickFromRay(scene, ray, objectsToExclude, true);
var pickResult = pickFromRay(scene, ray, objectsToExclude, true, true);
if (defined(pickResult)) {
return getHeightFromCartesian(scene, pickResult.position);
}
Expand All @@ -3955,7 +3967,7 @@ define([
function clampToHeightMostDetailed(scene, cartesian, objectsToExclude) {
var ray = getRayForClampToHeight(scene, cartesian);
return launchAsyncLoader(scene, ray, objectsToExclude, function() {
var pickResult = pickFromRay(scene, ray, objectsToExclude, true);
var pickResult = pickFromRay(scene, ray, objectsToExclude, true, true);
if (defined(pickResult)) {
return pickResult.position;
}
Expand Down Expand Up @@ -3989,7 +4001,7 @@ define([
}
//>>includeEnd('debug');
var ray = getRayForSampleHeight(this, position);
var pickResult = pickFromRay(this, ray, objectsToExclude, false);
var pickResult = pickFromRay(this, ray, objectsToExclude, false, true);
if (defined(pickResult)) {
return getHeightFromCartesian(this, pickResult.position);
}
Expand Down Expand Up @@ -4024,7 +4036,7 @@ define([
}
//>>includeEnd('debug');
var ray = getRayForClampToHeight(this, cartesian);
var pickResult = pickFromRay(this, ray, objectsToExclude, false);
var pickResult = pickFromRay(this, ray, objectsToExclude, false, true);
if (defined(pickResult)) {
return Cartesian3.clone(pickResult.position, result);
}
Expand All @@ -4034,9 +4046,9 @@ define([
* Initiates an asynchronous {@link Scene#sampleHeight} request using the maximum level of detail for 3D Tilesets
* regardless of visibility.
*
* @param {Cartographic|Cartographic[]} positions The cartographic position(s) to sample height from.
* @param {Cartographic[]} positions The cartographic positions to sample height from.
* @param {Object[]} [objectsToExclude] A list of primitives, entities, or features to not sample height from.
* @returns {Promise.<Number|Number[]>} A promise that resolves to the height(s), or <code>undefined</code> if there was no scene geometry to sample height from.
* @returns {Promise.<Number[]>} A promise that resolves to the heights, or <code>undefined</code> if there was no scene geometry to sample height from.
*
* @see Scene#sampleHeight
*
Expand All @@ -4051,24 +4063,21 @@ define([
}
//>>includeEnd('debug');
objectsToExclude = defined(objectsToExclude) ? objectsToExclude.slice() : objectsToExclude;
positions = isArray(positions) ? positions : [positions];
var length = positions.length;
var promises = new Array(length);
for (var i = 0; i < length; ++i) {
promises[i] = sampleHeightMostDetailed(this, positions[i], objectsToExclude);
}
return when.all(promises).then(function(heights) {
return (length === 1) ? heights[0] : heights;
});
return when.all(promises);
};

/**
* Initiates an asynchronous {@link Scene#clampToHeight} request using the maximum level of detail for 3D Tilesets
* regardless of visibility.
*
* @param {Cartesian3} cartesians The cartesian positions.
* @param {Cartesian3[]} cartesians The cartesian positions.
* @param {Object[]} [objectsToExclude] A list of primitives, entities, or features to not clamp to.
* @returns {Promise.<Cartesian3|Cartesian3[]>} A promise that resolves to the clamped cartesian position(s), or <code>undefined</code> if there was no scene geometry to clamp to.
* @returns {Promise.<Cartesian3[]>} A promise that resolves to the clamped cartesian positions, or <code>undefined</code> if there was no scene geometry to clamp to.
*
* @see Scene#clampToHeight
*
Expand All @@ -4083,15 +4092,12 @@ define([
}
//>>includeEnd('debug');
objectsToExclude = defined(objectsToExclude) ? objectsToExclude.slice() : objectsToExclude;
cartesians = isArray(cartesians) ? cartesians : [cartesians];
var length = cartesians.length;
var promises = new Array(length);
for (var i = 0; i < length; ++i) {
promises[i] = clampToHeightMostDetailed(this, cartesians[i], objectsToExclude);
}
return when.all(promises).then(function(cartesians) {
return (length === 1) ? cartesians[0] : cartesians;
});
return when.all(promises);
};

/**
Expand Down
72 changes: 72 additions & 0 deletions Specs/Scene/PickSpec.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ defineSuite([
'Scene/Cesium3DTileStyle',
'Scene/EllipsoidSurfaceAppearance',
'Scene/Globe',
'Scene/PointPrimitiveCollection',
'Scene/Primitive',
'Scene/Scene',
'Scene/SceneMode',
Expand All @@ -43,6 +44,7 @@ defineSuite([
Cesium3DTileStyle,
EllipsoidSurfaceAppearance,
Globe,
PointPrimitiveCollection,
Primitive,
Scene,
SceneMode,
Expand Down Expand Up @@ -541,6 +543,19 @@ defineSuite([
}, primitiveRay);
});

it('picks primitive that doesn\'t write depth', function() {
var collection = scene.primitives.add(new PointPrimitiveCollection());
var point = collection.add({
position : Cartographic.fromRadians(0.0, 0.0, 100.0),
disableDepthTestDistance : Number.POSITIVE_INFINITY
});

expect(scene).toPickFromRayAndCall(function(result) {
expect(result.object.primitive).toBe(point);
expect(result.position).toBeUndefined();
}, primitiveRay);
});

it('throws if ray is undefined', function() {
expect(function() {
scene.pickFromRay(undefined);
Expand Down Expand Up @@ -889,6 +904,35 @@ defineSuite([
}, cartographic, [rectangle2, rectangle3]);
});

it('excludes objects that don\'t write depth', function() {
if (!scene.sampleHeightSupported) {
return;
}

var rectangle = createSmallRectangle(0.0);

var height = 100.0;
var cartographic = new Cartographic(0.0, 0.0, height);
var collection = scene.primitives.add(new PointPrimitiveCollection());
var point = collection.add({
position : Cartographic.toCartesian(cartographic)
});

expect(scene).toSampleHeightAndCall(function(height) {
expect(height).toEqualEpsilon(height, CesiumMath.EPSILON3);
}, cartographic);

point.disableDepthTestDistance = Number.POSITIVE_INFINITY;
expect(scene).toSampleHeightAndCall(function(height) {
expect(height).toEqualEpsilon(0.0, CesiumMath.EPSILON3);
}, cartographic);

rectangle.show = false;
expect(scene).toSampleHeightAndCall(function(height) {
expect(height).toBeUndefined();
}, cartographic);
});

it('throws if position is undefined', function() {
if (!scene.sampleHeightSupported) {
return;
Expand Down Expand Up @@ -1027,6 +1071,34 @@ defineSuite([
}, cartesian, [rectangle2, rectangle3]);
});

it('excludes objects that don\'t write depth', function() {
if (!scene.clampToHeightSupported) {
return;
}

var rectangle = createSmallRectangle(0.0);

var cartesian = Cartesian3.fromRadians(0.0, 0.0, 100.0);
var collection = scene.primitives.add(new PointPrimitiveCollection());
var point = collection.add({
position : cartesian
});

expect(scene).toClampToHeightAndCall(function(clampedCartesian) {
expect(clampedCartesian).toEqualEpsilon(cartesian, CesiumMath.EPSILON3);
}, cartesian);

point.disableDepthTestDistance = Number.POSITIVE_INFINITY;
expect(scene).toClampToHeightAndCall(function(clampedCartesian) {
expect(clampedCartesian).toEqualEpsilon(cartesian, CesiumMath.EPSILON3);
}, cartesian);

rectangle.show = false;
expect(scene).toClampToHeightAndCall(function(clampedCartesian) {
expect(clampedCartesian).toBeUndefined();
}, cartesian);
});

it('throws if cartesian is undefined', function() {
if (!scene.clampToHeightSupported) {
return;
Expand Down

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