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Merge pull request #7421 from AnalyticalGraphicsInc/mtls-on-groundPri…
…mitives-iOS improve attribute reliability for ground primitive materials
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,100 @@ | ||
define([ | ||
'../Core/PixelFormat', | ||
'../Shaders/CheckFloatTexturePrecisionFS', | ||
'./ComputeCommand', | ||
'./ComputeEngine', | ||
'./Framebuffer', | ||
'./PixelDatatype', | ||
'./Texture' | ||
], function( | ||
PixelFormat, | ||
CheckFloatTexturePrecisionFS, | ||
ComputeCommand, | ||
ComputeEngine, | ||
Framebuffer, | ||
PixelDatatype, | ||
Texture) { | ||
'use strict'; | ||
|
||
/** | ||
* Checks if the context's floating point textures support 6 decimal places of precision. | ||
* | ||
* @param {Context} context A context wrapping a gl implementation. | ||
* @returns {Boolean} Whether or not the context's floating point textures support 6 decimal places of precision | ||
* | ||
* @private | ||
*/ | ||
function checkFloatTexturePrecision(context) { | ||
if (!context.floatingPointTexture) { | ||
return false; | ||
} | ||
|
||
var computeEngine = new ComputeEngine(context); | ||
var outputTexture = new Texture({ | ||
context : context, | ||
width : 1, | ||
height : 1, | ||
pixelFormat : PixelFormat.RGBA | ||
}); | ||
|
||
var floatTexture = new Texture({ | ||
context : context, | ||
width : 1, | ||
height : 1, | ||
pixelFormat : PixelFormat.RGBA, | ||
pixelDatatype : checkFloatTexturePrecision._getFloatPixelType(), | ||
source : { | ||
width : 1, | ||
height : 1, | ||
arrayBufferView : checkFloatTexturePrecision._getArray([123456, 0, 0, 0]) | ||
} | ||
}); | ||
|
||
var framebuffer = new Framebuffer({ | ||
context : context, | ||
colorTextures : [outputTexture], | ||
destroyAttachments : false | ||
}); | ||
|
||
var readState = { | ||
framebuffer : framebuffer, | ||
x : 0, | ||
y : 0, | ||
width : 1, | ||
height : 1 | ||
}; | ||
|
||
var sixPlaces = false; | ||
var computeCommand = new ComputeCommand({ | ||
fragmentShaderSource : CheckFloatTexturePrecisionFS, | ||
outputTexture : outputTexture, | ||
uniformMap : { | ||
u_floatTexture : function() { | ||
return floatTexture; | ||
} | ||
}, | ||
persists : false, | ||
postExecute : function() { | ||
var pixel = context.readPixels(readState); | ||
sixPlaces = pixel[0] === 0; | ||
} | ||
}); | ||
|
||
computeCommand.execute(computeEngine); | ||
|
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computeEngine.destroy(); | ||
framebuffer.destroy(); | ||
|
||
return sixPlaces; | ||
} | ||
|
||
checkFloatTexturePrecision._getFloatPixelType = function() { | ||
return PixelDatatype.FLOAT; | ||
}; | ||
|
||
checkFloatTexturePrecision._getArray = function(array) { | ||
return new Float32Array(array); | ||
}; | ||
|
||
return checkFloatTexturePrecision; | ||
}); |
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