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#define
out water effect code for tiles that are entirely land.
`SHOW_REFLECTIVE_OCEAN` and `SHOW_OCEAN_WAVES` have moved into the `GlobeSurfaceShaderSet` so they can vary on a per-tile basis, rather than being set identically for all tiles. Tiles that are entirely land now use `undefined` for their water mask texture instead of a shared "land" texture.
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