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@@ -1,6 +1,6 @@ | ||
language: node_js | ||
node_js: | ||
- '4.3' | ||
- "6" | ||
sudo: false | ||
before_script: | ||
- export DISPLAY=:99.0 | ||
|
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define([ | ||
'./Cartesian3', | ||
'./Cartesian4', | ||
'./defaultValue', | ||
'./defined', | ||
'./DeveloperError', | ||
'./Intersect', | ||
'./Plane' | ||
], function( | ||
Cartesian3, | ||
Cartesian4, | ||
defaultValue, | ||
defined, | ||
DeveloperError, | ||
Intersect, | ||
Plane) { | ||
'use strict'; | ||
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||
/** | ||
* The culling volume defined by planes. | ||
* | ||
* @alias CullingVolume | ||
* @constructor | ||
* | ||
* @param {Cartesian4[]} [planes] An array of clipping planes. | ||
*/ | ||
function CullingVolume(planes) { | ||
/** | ||
* Each plane is represented by a Cartesian4 object, where the x, y, and z components | ||
* define the unit vector normal to the plane, and the w component is the distance of the | ||
* plane from the origin. | ||
* @type {Cartesian4[]} | ||
* @default [] | ||
*/ | ||
this.planes = defaultValue(planes, []); | ||
} | ||
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var faces = [new Cartesian3(), new Cartesian3(), new Cartesian3()]; | ||
Cartesian3.clone(Cartesian3.UNIT_X, faces[0]); | ||
Cartesian3.clone(Cartesian3.UNIT_Y, faces[1]); | ||
Cartesian3.clone(Cartesian3.UNIT_Z, faces[2]); | ||
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var scratchPlaneCenter = new Cartesian3(); | ||
var scratchPlaneNormal = new Cartesian3(); | ||
var scratchPlane = new Plane(new Cartesian3(1.0, 0.0, 0.0), 0.0); | ||
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/** | ||
* Constructs a culling volume from a bounding sphere. Creates six planes that create a box containing the sphere. | ||
* The planes are aligned to the x, y, and z axes in world coordinates. | ||
* | ||
* @param {BoundingSphere} boundingSphere The bounding sphere used to create the culling volume. | ||
* @param {CullingVolume} [result] The object onto which to store the result. | ||
* @returns {CullingVolume} The culling volume created from the bounding sphere. | ||
*/ | ||
CullingVolume.fromBoundingSphere = function(boundingSphere, result) { | ||
//>>includeStart('debug', pragmas.debug); | ||
if (!defined(boundingSphere)) { | ||
throw new DeveloperError('boundingSphere is required.'); | ||
} | ||
//>>includeEnd('debug'); | ||
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if (!defined(result)) { | ||
result = new CullingVolume(); | ||
} | ||
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var length = faces.length; | ||
var planes = result.planes; | ||
planes.length = 2 * length; | ||
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var center = boundingSphere.center; | ||
var radius = boundingSphere.radius; | ||
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var planeIndex = 0; | ||
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for (var i = 0; i < length; ++i) { | ||
var faceNormal = faces[i]; | ||
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var plane0 = planes[planeIndex]; | ||
var plane1 = planes[planeIndex + 1]; | ||
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if (!defined(plane0)) { | ||
plane0 = planes[planeIndex] = new Cartesian4(); | ||
} | ||
if (!defined(plane1)) { | ||
plane1 = planes[planeIndex + 1] = new Cartesian4(); | ||
} | ||
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Cartesian3.multiplyByScalar(faceNormal, -radius, scratchPlaneCenter); | ||
Cartesian3.add(center, scratchPlaneCenter, scratchPlaneCenter); | ||
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plane0.x = faceNormal.x; | ||
plane0.y = faceNormal.y; | ||
plane0.z = faceNormal.z; | ||
plane0.w = -Cartesian3.dot(faceNormal, scratchPlaneCenter); | ||
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Cartesian3.multiplyByScalar(faceNormal, radius, scratchPlaneCenter); | ||
Cartesian3.add(center, scratchPlaneCenter, scratchPlaneCenter); | ||
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plane1.x = -faceNormal.x; | ||
plane1.y = -faceNormal.y; | ||
plane1.z = -faceNormal.z; | ||
plane1.w = -Cartesian3.dot(Cartesian3.negate(faceNormal, scratchPlaneNormal), scratchPlaneCenter); | ||
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planeIndex += 2; | ||
} | ||
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return result; | ||
}; | ||
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/** | ||
* Determines whether a bounding volume intersects the culling volume. | ||
* | ||
* @param {Object} boundingVolume The bounding volume whose intersection with the culling volume is to be tested. | ||
* @returns {Intersect} Intersect.OUTSIDE, Intersect.INTERSECTING, or Intersect.INSIDE. | ||
*/ | ||
CullingVolume.prototype.computeVisibility = function(boundingVolume) { | ||
//>>includeStart('debug', pragmas.debug); | ||
if (!defined(boundingVolume)) { | ||
throw new DeveloperError('boundingVolume is required.'); | ||
} | ||
//>>includeEnd('debug'); | ||
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var planes = this.planes; | ||
var intersecting = false; | ||
for (var k = 0, len = planes.length; k < len; ++k) { | ||
var result = boundingVolume.intersectPlane(Plane.fromCartesian4(planes[k], scratchPlane)); | ||
if (result === Intersect.OUTSIDE) { | ||
return Intersect.OUTSIDE; | ||
} else if (result === Intersect.INTERSECTING) { | ||
intersecting = true; | ||
} | ||
} | ||
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return intersecting ? Intersect.INTERSECTING : Intersect.INSIDE; | ||
}; | ||
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/** | ||
* Determines whether a bounding volume intersects the culling volume. | ||
* | ||
* @param {Object} boundingVolume The bounding volume whose intersection with the culling volume is to be tested. | ||
* @param {Number} parentPlaneMask A bit mask from the boundingVolume's parent's check against the same culling | ||
* volume, such that if (planeMask & (1 << planeIndex) === 0), for k < 31, then | ||
* the parent (and therefore this) volume is completely inside plane[planeIndex] | ||
* and that plane check can be skipped. | ||
* @returns {Number} A plane mask as described above (which can be applied to this boundingVolume's children). | ||
* | ||
* @private | ||
*/ | ||
CullingVolume.prototype.computeVisibilityWithPlaneMask = function(boundingVolume, parentPlaneMask) { | ||
//>>includeStart('debug', pragmas.debug); | ||
if (!defined(boundingVolume)) { | ||
throw new DeveloperError('boundingVolume is required.'); | ||
} | ||
if (!defined(parentPlaneMask)) { | ||
throw new DeveloperError('parentPlaneMask is required.'); | ||
} | ||
//>>includeEnd('debug'); | ||
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if (parentPlaneMask === CullingVolume.MASK_OUTSIDE || parentPlaneMask === CullingVolume.MASK_INSIDE) { | ||
// parent is completely outside or completely inside, so this child is as well. | ||
return parentPlaneMask; | ||
} | ||
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// Start with MASK_INSIDE (all zeros) so that after the loop, the return value can be compared with MASK_INSIDE. | ||
// (Because if there are fewer than 31 planes, the upper bits wont be changed.) | ||
var mask = CullingVolume.MASK_INSIDE; | ||
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var planes = this.planes; | ||
for (var k = 0, len = planes.length; k < len; ++k) { | ||
// For k greater than 31 (since 31 is the maximum number of INSIDE/INTERSECTING bits we can store), skip the optimization. | ||
var flag = (k < 31) ? (1 << k) : 0; | ||
if (k < 31 && (parentPlaneMask & flag) === 0) { | ||
// boundingVolume is known to be INSIDE this plane. | ||
continue; | ||
} | ||
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var result = boundingVolume.intersectPlane(Plane.fromCartesian4(planes[k], scratchPlane)); | ||
if (result === Intersect.OUTSIDE) { | ||
return CullingVolume.MASK_OUTSIDE; | ||
} else if (result === Intersect.INTERSECTING) { | ||
mask |= flag; | ||
} | ||
} | ||
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return mask; | ||
}; | ||
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/** | ||
* For plane masks (as used in {@link CullingVolume#computeVisibilityWithPlaneMask}), this special value | ||
* represents the case where the object bounding volume is entirely outside the culling volume. | ||
* | ||
* @type {Number} | ||
* @private | ||
*/ | ||
CullingVolume.MASK_OUTSIDE = 0xffffffff; | ||
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/** | ||
* For plane masks (as used in {@link CullingVolume.prototype.computeVisibilityWithPlaneMask}), this value | ||
* represents the case where the object bounding volume is entirely inside the culling volume. | ||
* | ||
* @type {Number} | ||
* @private | ||
*/ | ||
CullingVolume.MASK_INSIDE = 0x00000000; | ||
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/** | ||
* For plane masks (as used in {@link CullingVolume.prototype.computeVisibilityWithPlaneMask}), this value | ||
* represents the case where the object bounding volume (may) intersect all planes of the culling volume. | ||
* | ||
* @type {Number} | ||
* @private | ||
*/ | ||
CullingVolume.MASK_INDETERMINATE = 0x7fffffff; | ||
|
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return CullingVolume; | ||
}); |
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