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Merge pull request #5212 from jasonbeverage/particlesystem
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Particle Systems
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pjcozzi authored Jun 22, 2017
2 parents 19b6762 + 2e5e510 commit 40147c0
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Binary file added Apps/SampleData/fire.png
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174 changes: 174 additions & 0 deletions Apps/Sandcastle/gallery/Particle System Fireworks.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<meta name="description" content="Particle system fireworks.">
<meta name="cesium-sandcastle-labels" content="Beginner, Showcases">
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.20/require.js"></script>
<script type="text/javascript">
require.config({
baseUrl : '../../../Source',
waitSeconds : 60
});
</script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
'use strict';
//Sandcastle_Begin
var viewer = new Cesium.Viewer('cesiumContainer');

var scene = viewer.scene;
scene.debugShowFramesPerSecond = true;

Cesium.Math.setRandomNumberSeed(315);

var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883));
var emitterInitialLocation = new Cesium.Cartesian3(0.0, 0.0, 100.0);

var particleCanvas;

function getImage() {
if (!Cesium.defined(particleCanvas)) {
particleCanvas = document.createElement('canvas');
particleCanvas.width = 20;
particleCanvas.height = 20;
var context2D = particleCanvas.getContext('2d');
context2D.beginPath();
context2D.arc(8, 8, 8, 0, Cesium.Math.TWO_PI, true);
context2D.closePath();
context2D.fillStyle = 'rgb(255, 255, 255)';
context2D.fill();
}
return particleCanvas;
}

var minimumExplosionSize = 30.0;
var maximumExplosionSize = 100.0;
var particlePixelSize = 7.0;
var burstSize = 400.0;
var lifetime = 10.0;
var numberOfFireworks = 20.0;

var emitterModelMatrixScratch = new Cesium.Matrix4();

function createFirework(offset, color, bursts) {
var position = Cesium.Cartesian3.add(emitterInitialLocation, offset, new Cesium.Cartesian3());
var emitterModelMatrix = Cesium.Matrix4.fromTranslation(position, emitterModelMatrixScratch);
var particleToWorld = Cesium.Matrix4.multiply(modelMatrix, emitterModelMatrix, new Cesium.Matrix4());
var worldToParticle = Cesium.Matrix4.inverseTransformation(particleToWorld, particleToWorld);

var size = Cesium.Math.randomBetween(minimumExplosionSize, maximumExplosionSize);
var particlePositionScratch = new Cesium.Cartesian3();
var force = function(particle) {
var position = Cesium.Matrix4.multiplyByPoint(worldToParticle, particle.position, particlePositionScratch);
if (Cesium.Cartesian3.magnitudeSquared(position) >= size * size) {
Cesium.Cartesian3.clone(Cesium.Cartesian3.ZERO, particle.velocity);
}
};

var normalSize = (size - minimumExplosionSize) / (maximumExplosionSize - minimumExplosionSize);
var minLife = 0.3;
var maxLife = 1.0;
var life = normalSize * (maxLife - minLife) + minLife;

scene.primitives.add(new Cesium.ParticleSystem({
image : getImage(),
startColor : color,
endColor : color.withAlpha(0.0),
life : life,
speed : 100.0,
width : particlePixelSize,
height : particlePixelSize,
rate : 0,
emitter : new Cesium.SphereEmitter(0.1),
bursts : bursts,
lifeTime : lifetime,
forces : [force],
modelMatrix : modelMatrix,
emitterModelMatrix : emitterModelMatrix
}));
}

var xMin = -100.0;
var xMax = 100.0;
var yMin = -80.0;
var yMax = 100.0;
var zMin = -50.0;
var zMax = 50.0;

var colorOptions = [{
minimumRed : 0.75,
green : 0.0,
minimumBlue : 0.8,
alpha : 1.0
}, {
red : 0.0,
minimumGreen : 0.75,
minimumBlue : 0.8,
alpha : 1.0
}, {
red : 0.0,
green : 0.0,
minimumBlue : 0.8,
alpha : 1.0
}, {
minimumRed : 0.75,
minimumGreen : 0.75,
blue : 0.0,
alpha : 1.0
}];

for (var i = 0; i < numberOfFireworks; ++i) {
var x = Cesium.Math.randomBetween(xMin, xMax);
var y = Cesium.Math.randomBetween(yMin, yMax);
var z = Cesium.Math.randomBetween(zMin, zMax);
var offset = new Cesium.Cartesian3(x, y, z);
var color = Cesium.Color.fromRandom(colorOptions[i % colorOptions.length]);

var bursts = [];
for (var j = 0; j < 3; ++j) {
bursts.push(new Cesium.ParticleBurst({
time : Cesium.Math.nextRandomNumber() * lifetime,
minimum : burstSize,
maximum : burstSize
}));
}

createFirework(offset, color, bursts);
}

var camera = viewer.scene.camera;
var cameraOffset = new Cesium.Cartesian3(-300.0, 0.0, 0.0);
camera.lookAtTransform(modelMatrix, cameraOffset);
camera.lookAtTransform(Cesium.Matrix4.IDENTITY);

var toFireworks = Cesium.Cartesian3.subtract(emitterInitialLocation, cameraOffset, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(toFireworks, toFireworks);
var angle = Cesium.Math.PI_OVER_TWO - Math.acos(Cesium.Cartesian3.dot(toFireworks, Cesium.Cartesian3.UNIT_Z));
camera.lookUp(angle);

//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== "undefined") {
startup(Cesium);
} else if (typeof require === "function") {
require(["Cesium"], startup);
}
</script>

</body>
</html>
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