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remove unused varying
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likangning93 committed Jul 13, 2018
1 parent 601f1c6 commit 3ca8958
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2 changes: 1 addition & 1 deletion CHANGES.md
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Expand Up @@ -19,7 +19,7 @@ Change Log
* Fixed a bug where 3D Tilesets using the `region` bounding volume don't get transformed when the tileset's `modelMatrix` changes. [6755](https://github.com/AnalyticalGraphicsInc/cesium/pull/6755)
* Fixed `PolygonGeometry` and `EllipseGeometry` tangent and bitangent attributes when a texture rotation is used [#6788](https://github.com/AnalyticalGraphicsInc/cesium/pull/6788)
* Fixed an issue where tiles were missing in VR mode. [#6612](https://github.com/AnalyticalGraphicsInc/cesium/issues/6612)
* Fixed a bug that caused eye dome lighting for point clouds to fail in Safari on macOS by removing the dependency on floating point color textures. [#6792](https://github.com/AnalyticalGraphicsInc/cesium/issues/6792)
* Fixed a bug that caused eye dome lighting for point clouds to fail in Safari on macOS and Edge on Windows by removing the dependency on floating point color textures. [#6792](https://github.com/AnalyticalGraphicsInc/cesium/issues/6792)

### 1.47 - 2018-07-02

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1 change: 0 additions & 1 deletion Source/Scene/PointCloudEyeDomeLighting.js
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Expand Up @@ -219,7 +219,6 @@ define([

fs.sources.unshift('#extension GL_EXT_draw_buffers : enable \n');
fs.sources.push(
'varying float v_depthOrLogDepth; \n' +
'void main() \n' +
'{ \n' +
' czm_point_cloud_post_process_main(); \n' +
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