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remove unneeded options from GroundPolylinePrimitive, add simple Sand…
…castle example for Ground Polyline materials
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Apps/Sandcastle/gallery/development/Ground Polyline Material.html
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Original file line number | Diff line number | Diff line change |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"> | ||
<meta name="description" content="Draw Ground Polylines with different material appearances."> | ||
<meta name="cesium-sandcastle-labels" content="Development"> | ||
<title>Cesium Demo</title> | ||
<script type="text/javascript" src="../Sandcastle-header.js"></script> | ||
<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.20/require.js"></script> | ||
<script type="text/javascript"> | ||
require.config({ | ||
baseUrl : '../../../Source', | ||
waitSeconds : 60 | ||
}); | ||
</script> | ||
</head> | ||
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html"> | ||
<style> | ||
@import url(../templates/bucket.css); | ||
</style> | ||
<div id="cesiumContainer" class="fullSize"></div> | ||
<div id="loadingOverlay"><h1>Loading...</h1></div> | ||
<div id="toolbar"></div> | ||
<script id="cesium_sandcastle_script"> | ||
function startup(Cesium) { | ||
'use strict'; | ||
//Sandcastle_Begin | ||
var viewer = new Cesium.Viewer('cesiumContainer', { | ||
terrainProvider: Cesium.createWorldTerrain() | ||
}); | ||
var scene = viewer.scene; | ||
|
||
// Polyline Glow | ||
scene.groundPrimitives.add(new Cesium.GroundPolylinePrimitive({ | ||
geometryInstances : new Cesium.GeometryInstance({ | ||
geometry : new Cesium.GroundPolylineGeometry({ | ||
positions : Cesium.Cartesian3.fromDegreesArray([ | ||
-122.2558, 46.1955, | ||
-122.1058, 46.1955 | ||
]), | ||
width : 10.0 | ||
}) | ||
}), | ||
appearance : new Cesium.PolylineMaterialAppearance({ | ||
material : Cesium.Material.fromType(Cesium.Material.PolylineGlowType) | ||
}) | ||
})); | ||
|
||
// Polyline Dash | ||
scene.groundPrimitives.add(new Cesium.GroundPolylinePrimitive({ | ||
geometryInstances : new Cesium.GeometryInstance({ | ||
geometry : new Cesium.GroundPolylineGeometry({ | ||
positions : Cesium.Cartesian3.fromDegreesArray([ | ||
-122.2558, 46.1975, | ||
-122.1058, 46.1975 | ||
]), | ||
width : 10.0 | ||
}) | ||
}), | ||
appearance : new Cesium.PolylineMaterialAppearance({ | ||
material : Cesium.Material.fromType(Cesium.Material.PolylineDashType) | ||
}) | ||
})); | ||
|
||
// Polyline Outline | ||
scene.groundPrimitives.add(new Cesium.GroundPolylinePrimitive({ | ||
geometryInstances : new Cesium.GeometryInstance({ | ||
geometry : new Cesium.GroundPolylineGeometry({ | ||
positions : Cesium.Cartesian3.fromDegreesArray([ | ||
-122.2558, 46.1995, | ||
-122.1058, 46.1995 | ||
]), | ||
width : 10.0 | ||
}) | ||
}), | ||
appearance : new Cesium.PolylineMaterialAppearance({ | ||
material : Cesium.Material.fromType(Cesium.Material.PolylineOutlineType) | ||
}) | ||
})); | ||
|
||
viewer.camera.lookAt(Cesium.Cartesian3.fromDegrees(-122.2058, 46.1955, 1000.0), new Cesium.Cartesian3(5000.0, 5000.0, 5000.0)); | ||
viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY); | ||
|
||
//Sandcastle_End | ||
Sandcastle.finishedLoading(); | ||
} | ||
if (typeof Cesium !== "undefined") { | ||
startup(Cesium); | ||
} else if (typeof require === "function") { | ||
require(["Cesium"], startup); | ||
} | ||
</script> | ||
</body> | ||
</html> |
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