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fix CHANGES.md
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hpinkos committed May 22, 2018
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Expand Up @@ -3,6 +3,10 @@ Change Log

### 1.46 - 2018-06-01

##### Breaking Changes :mega:
* Removed `Scene.copyGlobeDepth`. Globe depth will now be copied by default when supported. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)
* The default `classificationType` for `GroundPrimitive`, `CorridorGraphics`, `EllipseGraphics`, `PolygonGraphics` and `RectangleGraphics` is now `ClassificationType.TERRAIN`. If you wish the geometry to color both terrain and 3D tiles, pass in the option `classificationType: Cesium.ClassificationType.BOTH`.

##### Deprecated :hourglass_flowing_sand:
* The `Scene.fxaa` property has been deprecated and will be removed in Cesium 1.47. Use `Scene.postProcessStages.fxaa.enabled`.

Expand All @@ -18,6 +22,11 @@ Change Log
* Added a new Sandcastle label `Post Processing` to showcase the different built-in post-process stages.
* Added `Rectangle.equalsEpsilon` for comparing the equality of two rectangles [#6533](https://github.com/AnalyticalGraphicsInc/cesium/pull/6533)
* Added `zIndex` for ground geometry, including corridor, ellipse, polygon and rectangle entities. [#6362](https://github.com/AnalyticalGraphicsInc/cesium/pull/6362)
* Added support for materials on terrain entities (entities with unspecified `height`) and `GroundPrimitives`. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)
* Only available for `ClassificationType.TERRAIN` at this time. Adding a material to a terrain `Entity` will cause it to behave as if it is `ClassificationType.TERRAIN`.
* Requires depth texture support (`WEBGL_depth_texture` or `WEBKIT_WEBGL_depth_texture`), so materials on terrain entities and `GroundPrimitives` are not supported in Internet Explorer.
* Best suited for notational patterns and not intended for precisely mapping textures to terrain - for that use case, use `SingleTileImageryProvider`.
* Added `GroundPrimitive.supportsMaterials` and `Entity.supportsMaterialsforEntitiesOnTerrain`, both of which can be used to check if materials on terrain entities and `GroundPrimitives` is supported. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)

##### Fixes :wrench:
* Fixed a bug causing custom TilingScheme classes to not be able to use a GeographicProjection. [#6524](https://github.com/AnalyticalGraphicsInc/cesium/pull/6524)
Expand All @@ -29,17 +38,6 @@ Change Log
* Fixed polygon outline when using `perPositionHeight` and `extrudedHeight`. [#6595](https://github.com/AnalyticalGraphicsInc/cesium/issues/6595)
* Fixed broken links in documentation of `createTileMapServiceImageryProvider`. [#5818](https://github.com/AnalyticalGraphicsInc/cesium/issues/5818)

##### Breaking Changes :mega:
* Removed `Scene.copyGlobeDepth`. Globe depth will now be copied by default when supported. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)
* The default `classificationType` for `GroundPrimitive`, `CorridorGraphics`, `EllipseGraphics`, `PolygonGraphics` and `RectangleGraphics` is now `ClassificationType.TERRAIN`. If you wish the geometry to color both terrain and 3D tiles, pass in the option `classificationType: Cesium.ClassificationType.BOTH`.

##### Additions :tada:
* Added support for materials on terrain entities (entities with unspecified `height`) and `GroundPrimitives`. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)
* Only available for `ClassificationType.TERRAIN` at this time. Adding a material to a terrain `Entity` will cause it to behave as if it is `ClassificationType.TERRAIN`.
* Requires depth texture support (`WEBGL_depth_texture` or `WEBKIT_WEBGL_depth_texture`), so materials on terrain entities and `GroundPrimitives` are not supported in Internet Explorer.
* Best suited for notational patterns and not intended for precisely mapping textures to terrain - for that use case, use `SingleTileImageryProvider`.
* Added `GroundPrimitive.supportsMaterials` and `Entity.supportsMaterialsforEntitiesOnTerrain`, both of which can be used to check if materials on terrain entities and `GroundPrimitives` is supported. [#6393](https://github.com/AnalyticalGraphicsInc/cesium/pull/6393)

### 1.45 - 2018-05-01

##### Major Announcements :loudspeaker:
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