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update CHANGES.md
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austinEng committed Feb 1, 2017
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Change Log
==========

### 1.31 - 2017-03-01
* Added support to `DebugCameraPrimitive` to draw multifrustum planes. The attribute `debugShowFrustumPlanes` of `Scene` and `frustumPlanes` of `CesiumInspector` toggles this. `FrameState` has been augmented to include `frustumSplits` which is a `Number[]` of the near/far planes of the camera frustums.

### 1.30 - 2017-02-01

* Deprecated
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* The attribute `perInstanceAttribute` of `DebugAppearance` has been made optional and defaults to `false`.
* Fixed a bug that would cause a crash when `debugShowFrustums` is enabled with OIT. [#4864](https://github.com/AnalyticalGraphicsInc/cesium/pull/4864)
* Added the ability to run the unit tests with a [WebGL Stub](https://github.com/AnalyticalGraphicsInc/cesium/tree/master/Documentation/Contributors/TestingGuide#run-with-webgl-stub), which makes all WebGL calls a noop and ignores test expectations that rely on reading back from WebGL. Use the web link from the main index.html or run with `npm run test-webgl-stub`.
* Added support to `DebugCameraPrimitive` to draw multifrustum planes. `CesiumInspector` also displays this toggle.

### 1.29 - 2017-01-02

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