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Update cesium-native to latest #524

Merged
merged 8 commits into from
Nov 1, 2024
Merged

Update cesium-native to latest #524

merged 8 commits into from
Nov 1, 2024

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azrogers
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Just an oversight we made with #518, the cesium-native branch wasn't switched back to main after the shared asset changes were merged into main. This shouldn't cause any issues, but wanted to make it a PR so CI could run its checks.

@azrogers
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@kring Looks like all the build issues have been fixed. Windows build on CI failed due to the same transient error I was getting on the last PR - seems like the CI machine might be running out of memory? It went away last time when we ran CI again, so hopefully it will go away again this time.

@kring
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kring commented Oct 31, 2024

This build is failing because the UWP x86-64 native build is failing. Looking at the build logs (they're published as a build artifact), the error is this:

D:\cesium\CesiumForUnityBuildProject\Packages\com.cesium.unity\native~\Runtime\src\UnityPrepareRendererResources.cpp(1727,33): error C4996: 'CesiumGltfReader::GltfReader::generateMipMaps': Use ImageDecoder::generateMipMaps instead.

So that should be an easy fix. I'll do it.

@kring kring merged commit ef010b3 into main Nov 1, 2024
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@kring kring deleted the update-native branch November 1, 2024 04:27
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2 participants