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Merge pull request #523 from jqntn/developer-setup-unity-2022
Reflect new Unity 2022.3+ requirement in developer-setup.md
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@@ -10,7 +10,7 @@ This is a summary of the setup and workflows for developers who want to modify t | |
* [.NET SDK v6.0 or later](https://dotnet.microsoft.com/en-us/download/dotnet/6.0) | ||
* If you're using Visual Studio, you need Visual Studio 2022. | ||
* No matter what compiler you're using, it needs to have solid support for C++20. | ||
* Unity 2021.3+ (the latest version of the Unity 2021.3 LTS release is recommended) | ||
* Unity 2022.3+ (the latest version of the Unity 2022.3 LTS release is recommended) | ||
* On Windows, support for long file paths must be enabled, or you are likely to see build errors. See [Maximum Path Length Limitation](https://learn.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation?tabs=registry#enable-long-paths-in-windows-10-version-1607-and-later). | ||
* For best JPEG-decoding performance, you must have [nasm](https://www.nasm.us/) installed so that CMake can find it. Everything will work fine without it, just slower. | ||
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@@ -116,7 +116,7 @@ The cesium-unity-samples project has several scenes that help you to quickly get | |
To create a release package of Cesium for Unity, suitable to be installed with the Unity Package Manager, do the following (adjust the Unity path for your system): | ||
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``` | ||
$ENV:UNITY="C:\Program Files\Unity\Hub\Editor\2021.3.13f1\Editor\Unity.exe" | ||
$ENV:UNITY="C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Unity.exe" | ||
mkdir -p c:\cesium\CesiumForUnityBuildProject\Packages | ||
cd c:\cesium\CesiumForUnityBuildProject\Packages | ||
git clone --recurse-submodules [email protected]:CesiumGS/cesium-unity.git com.cesium.unity | ||
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