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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset='utf-8'> | ||
<meta http-equiv='X-UA-Compatible' content='IE=edge'> | ||
<title>Apex Legends Offset Dumper</title> | ||
<meta name='viewport' content='width=device-width, initial-scale=1'> | ||
<script> | ||
async function load_wasm(wasmPath, imports) { | ||
let response = await fetch(wasmPath); | ||
let arrayBuffer = await response.arrayBuffer(); | ||
return await WebAssembly.instantiate(arrayBuffer, imports); | ||
} | ||
window.onload = () => { | ||
let fileInput = document.getElementById('file'); | ||
let displayDiv = document.getElementById('display'); | ||
let outputIniTextarea = document.getElementById('output-ini'); | ||
let outputHumanTextarea = document.getElementById('output-human'); | ||
displayDiv.textContent = "> Waiting for an input file."; | ||
|
||
let log = text => { | ||
displayDiv.textContent += text; | ||
}; | ||
let instance = null; | ||
let module = null; | ||
|
||
const APEX_DUMPER = "apexdumper.wasm"; | ||
let textDecoder = new TextDecoder('utf-8'); | ||
(async () => { | ||
try { | ||
({ module, instance } = await load_wasm(APEX_DUMPER, { | ||
env: { | ||
setError(ptr, len) { | ||
let message = textDecoder.decode(new Uint8Array(instance.exports.memory.buffer, ptr, len)); | ||
displayDiv.textContent += "\n! " + message; | ||
}, | ||
setINI(ptr, len) { | ||
outputIniTextarea.value = textDecoder.decode(new Uint8Array(instance.exports.memory.buffer, ptr, len)); | ||
}, | ||
setHuman(ptr, len) { | ||
outputHumanTextarea.value = textDecoder.decode(new Uint8Array(instance.exports.memory.buffer, ptr, len)); | ||
}, | ||
} | ||
})); | ||
log(`\n> Loaded ${APEX_DUMPER}!`); | ||
} | ||
catch (err) { | ||
log(`\n! Error loading ${APEX_DUMPER}!`); | ||
} | ||
})(); | ||
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fileInput.addEventListener('input', async e => { | ||
let files = e.target.files; | ||
if (files.length != 1) { | ||
log("\n! Please select a single file!"); | ||
return; | ||
} | ||
if (instance == null) { | ||
log(`\n! Not ready ${APEX_DUMPER}!`); | ||
return; | ||
} | ||
log("\n> Loading " + files[0].name + "..."); | ||
let arrayBuffer = await readFileAsync(files[0]); | ||
log(" ok!"); | ||
log("\n> Dumping offsets..."); | ||
let bytes = new Uint8Array(arrayBuffer); | ||
let ptr = instance.exports.allocate(bytes.length); | ||
new Uint8Array(instance.exports.memory.buffer, ptr, bytes.length).set(bytes); | ||
instance.exports.analyze(ptr, bytes.length); | ||
instance.exports.free(ptr, bytes.length); | ||
log(" ok!"); | ||
}); | ||
}; | ||
function readFileAsync(file) { | ||
return new Promise((resolve, reject) => { | ||
let reader = new FileReader(); | ||
reader.onload = () => { | ||
resolve(reader.result); | ||
}; | ||
reader.onerror = reject; | ||
reader.readAsArrayBuffer(file); | ||
}); | ||
} | ||
</script> | ||
</head> | ||
<body> | ||
<h1>Apex Legends Offset Dumper</h1> | ||
<p>The <b>r5apex.exe</b> binary on disk is encrypted and must be dumped from memory first.</p> | ||
<p>Simply run apexbot, if its offsets are not correct it'll dump the game for you instead. You'll find an <b>r5apex.bin</b> file in the current directory.</p> | ||
<p>Drop the dumped executable in the file input below and the script on this page analyzes it for you returning offsets and other goodies.</p> | ||
<p>This can take a while, do not stop this page! Give it a minute to crunch the binary...</p> | ||
<p><input type="file" id="file"></p> | ||
<hr> | ||
<div style="display: grid; grid-template: auto / 50% 50%; width: 100%"> | ||
<textarea id="output-ini" readonly style="resize: vertical; margin: 5px;" rows="32">INI</textarea> | ||
<textarea id="output-human" readonly style="resize: vertical; margin: 5px;" rows="32">HUMAN</textarea> | ||
</div> | ||
<pre id="display"></pre> | ||
</body> | ||
</html> |
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