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CascadianVR committed Aug 23, 2022
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# Unity-Mesh-Transfer-Tool
# Unity Mesh Transfer Tool

**A Unity Editor utility that can transfer skinned mesh renderers from one armature to another.
This does not automatically weight anything, it just lets you use a mesh on a specified armature instead of only the one it was imported with.**
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![image](https://user-images.githubusercontent.com/90723146/138570521-a9e0e431-d6f8-456c-a9e0-1439e369c71d.png)

**2. Drag in any skinned mesh renderer (Body mesh usually) from the base armature you want to use in the first slot.** ***Make sure the Base armature is humanoid. The other mesh armatures do not need to be.***
**2. Drag in the "Armature" object located under the name of your avatar to the first slot.** ***Make sure the Base armature is humanoid.***

![image](https://user-images.githubusercontent.com/90723146/138570540-46d97e76-2f1f-485a-bdb8-c6738298bacb.png)

**3. After that, drag in the skinned meshes you want to bind to the base armature.**
**3. After that, drag in the skinned meshes to the list that you want to transfer.**

![image](https://user-images.githubusercontent.com/90723146/138570556-e541b9b6-cc01-4f53-a383-1a4bb899e21d.png)

*(In this case, the Shoes and Skirt are being remapped to match the armature the body is attached to)*

**4. Press the "Remap Bones" Button and that's it! You can delete the old empty armatures from the scene now.** ***Only bones with the SAME NAME will be remapped. Any new bones will be ignored.***
**4. Press the "Remap Bones" Button and that's it! You can delete the old empty armatures from the scene now.** ***Only bones with the SAME NAME will be remapped. Any new bones will added.***

**BEFORE:**

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