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SidrealEngine

An game engine I'm working on in C++

May 6th, 2024

What's new:

  • Shadow mapping
  • Scene description for loading assets using JSON
  • Skybox using .hdr images
  • ImGUI Support
  • Timer class for simple profiling w/ overlay showing them

What's changed:

  • Getting reference instead of value for increased performance
  • Removed some duplicate code and cleaned up shader loading

image

April 22nd, 2024

What's new:

  • Mesh loading
  • Texture loading
  • Material loading per mesh with textures
  • Fallback material if mesh has no material
  • Flycam with smoothed movement
  • Directional light
  • Built-in Mesh primatives

image

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A game engine I'm working on in C++

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