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A shader I'm making for use with my personal characters. I have no clue what I'm doing so feel free to tell me what's wrong.

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CascadianVR/CasToon

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CasToon

A Unity shader I'm making for use with my 3D avatars I create. The main purpose is to have consistant lighting in various lighting conditions in games like VRChat as well as to have all of the features and options I desire. I have no clue what I'm doing so feel free to tell me what's wrong.

image

FEATURES

  • Color & Normal Maps
    • Color Map
    • Transparency
    • Normal Map w/ Strength
    • Detail Normal w/ Scaling & Strength
  • Shadows Settings
    • Gradient Texture w/ Gradient Editor
    • Color
    • Offset
  • Rimlight Settings
    • Color
    • Size
    • Intensity
    • Mask
  • Matcap Settings
    • Matcap Map
    • Multiply
    • Add
    • Mask
  • Metallic and Smoothness Settings
    • Metallic/Smoothness Adjust
    • Invert Smoothness (Roughness)
    • Metallic and Smoothness (Inverted Roughness) Maps
    • Custom Reflection w/ Add or Multiply
  • Specular Settings
    • Color
    • Smoothness
    • Size
    • Mask
  • Emission Settings
    • Mask
    • Color
    • Strength
      • Scrolling
      • Audiolink
  • Lighting Settings
    • Unlit Intensity
    • Flatten Light Direction
    • Baked Light Color Contribution
  • Utilities
    • Mesh Hide Mask
    • Culling Mode
    • Stencil Properties

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A shader I'm making for use with my personal characters. I have no clue what I'm doing so feel free to tell me what's wrong.

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