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Update scripts for Godot 4.0.3
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Calinou committed Jun 9, 2023
1 parent cdbe69e commit f1ecff8
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Showing 5 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion build_linux.sh
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Expand Up @@ -7,7 +7,7 @@ cd "$(dirname "${BASH_SOURCE[0]}")"
docker build -t godot-debug-builder .
# `:z` suffix to volume path is required to fix permissions on host systems with SELinux enabled.
docker run --rm --volume "$PWD/bin/linux":/opt/artifacts:z godot-debug-builder sh -c '
git clone --branch="4.0.2-stable" --depth=1 https://github.com/godotengine/godot.git /opt/godot/
git clone --branch="4.0.3-stable" --depth=1 https://github.com/godotengine/godot.git /opt/godot/
cd /opt/godot/
scons platform=linuxbsd debug_symbols=yes progress=no optimize=speed_trace target=editor
scons platform=linuxbsd debug_symbols=yes progress=no optimize=speed_trace target=template_debug
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2 changes: 1 addition & 1 deletion build_windows_editor.bat
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Expand Up @@ -3,7 +3,7 @@
:: Clean up old build directly in case the previous build was aborted.
rmdir /s /q %TEMP%\godot-debug-build-editor

git clone --branch="4.0.2-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-editor
git clone --branch="4.0.3-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-editor
pushd %TEMP%\godot-debug-build-editor
scons debug_symbols=yes progress=no optimize=speed_trace target=editor
popd
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2 changes: 1 addition & 1 deletion build_windows_template_debug.bat
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Expand Up @@ -3,7 +3,7 @@
:: Clean up old build directly in case the previous build was aborted.
rmdir /s /q %TEMP%\godot-debug-build-template-debug

git clone --branch="4.0.2-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-template-debug
git clone --branch="4.0.3-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-template-debug
pushd %TEMP%\godot-debug-build-template-debug
scons debug_symbols=yes progress=no optimize=speed_trace target=template_debug
popd
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2 changes: 1 addition & 1 deletion build_windows_template_release.bat
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Expand Up @@ -3,7 +3,7 @@
:: Clean up old build directly in case the previous build was aborted.
rmdir /s /q %TEMP%\godot-debug-build-template-release

git clone --branch="4.0.2-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-template-release
git clone --branch="4.0.3-stable" --depth=1 https://github.com/godotengine/godot.git %TEMP%\godot-debug-build-template-release
pushd %TEMP%\godot-debug-build-template-release
scons debug_symbols=yes progress=no optimize=speed_trace target=template_release
popd
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2 changes: 1 addition & 1 deletion compress.sh
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Expand Up @@ -5,7 +5,7 @@ cd "$(dirname "${BASH_SOURCE[0]}")"

# This script should be run after running both `build_linux.sh` and `build_windows.bat`.

GODOT_VERSION="4.0.2"
GODOT_VERSION="4.0.3"

# Run this `parallel` command in parallel with the one below.
parallel 7z a -mx9 "{}.zip" "{}" ::: bin/linux/*.x86_64 &
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