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Allow third parties to bulk-add assets to the library #303
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The issue is that PBR materials need to be bundled with Godot If these third parties don't do this work (which they might not accept to do at first), there's no real point in supporting mass importing since it won't save much time for users. |
I was thinking about doing an automated import of materials due to this
problem (based on file names) . I think there is no standard related to
materials and someone should create it...
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Creating a standard is easier said than done 🙂 Loading textures into a StandardMaterial3D/ORMMaterial3D based on naming conventions is possible, but it's difficult to get it right for all textures available online. See also godotengine/godot-proposals#2316. |
Do you know if there are some kind of LOD but for materials? |
Texture mipmaps already handle that. In Godot, mipmaps are enabled by default for textures used in 3D. |
Many thanks for your wisdom! This topic is so complex that I needed to
study it a few times and I still don't understand the details.
El jue, 10 de jun. de 2021 a la(s) 21:56, Hugo Locurcio (
***@***.***) escribió:
… Do you know if there are some kind of LOD but for materials?
Texture mipmaps already handle that. In Godot, mipmaps are enabled by
default for textures used in 3D.
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Closing, as this will not be implemented per #303 (comment). |
It would be great to mass import assets like Materials and finish in a BlenderKit style search inside godot editor. I mean: be able to let the free asset libraries to add their own free content to the godot library in bulk as a way to promote their services. Some kind of API or something like that...
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