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Releases: Cafezinhu/godot-vr-simulator

v1.2.1

25 Sep 00:48
0f2b5c9
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Fix errors when using with godot-xr-tools

v1.2.0

18 Jan 19:37
9c469f1
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You can now simulate on every scene by inserting XRSimulator.tscn into Autoload

v1.1.2

22 May 18:53
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Simulator only works in the editor

v1.1.1

18 May 02:38
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Full Changelog: v1.1.0...v.1.1.1

  • Fixed controller simulation not working if controllers are already set

v1.1.0

08 May 05:06
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1.1.0

  • Added controller selection mode: you can now choose between holding or toggling Q and R to select a controller
  • The simulator will now disable XR if disable_xr_in_editor is selected. This does not affect your exported games
    Full Changelog: v1.0.4...v1.1.0

v1.0.4

15 Apr 14:01
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Added camera height limits

v1.0.3

08 Apr 19:29
7625600
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You can now press F11 to toggle use_xr on the viewport.

v1.0.2

28 Mar 09:29
4d709cb
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Fixed a problem where controller inputs wouldn't work if the pose was not set to default

v1.0.1 (Godot 4)

27 Mar 22:04
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Ported to Godot 4

v1.0

05 Feb 02:45
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  • Headset rotation and height
  • Controller position and rotation
  • Controller input (axis and buttons)