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Merged production screens #59
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I definitely like the way 1 looks more but 2 is the more realistically easy to implement of the two, since the GridButton elements are already implemented. These are good concepts and I'll definitely see about expanding on them later, but I won't be starting on this until #34 is finished up because I don't want to interfere with that process. |
I'm making some considerable progress on this, expect something in the nightly soon! |
I hope this will be optional? I'd rather have tabs for purchasing with gold and faith (something I do infrequently) vs. tabs for switching between types of production (something I do constantly). Also, it's nice to see everything you can build in one menu. (Edit) wait, is the default option seeing everything in the build menu? And then you can filter by type on top of that? I'm OK with that. |
It's the same as the production screen we have now, but with mini buttons On Mon, Nov 14, 2016, 11:43 AM ProustIdee [email protected] wrote:
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@chaorace Great to hear that! If You need some graphic assets (icons etc.) just let me know, I figure something out ;) @ProustIdee Your edit is correct. First tab contains everything, next tabs: buildings, units, wonders and projects |
@coreORB Custom textures won't be possible until we get the SDK :\ |
I've created in PS two mock-ups of merged production screens. They quite rough, but all elements are in place. Key improvements:
I think that this improvement will greatly reduce clicking :-).
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