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Project 6: Yalun Hu #7

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  • Features
    • Compute shader
      • Apply gravity, wind force, recovery force to each blade
      • Cull grass blades using orientation culling, view-frustum culling, and distance culling
    • Vertex shader
    • Tessellation shaders
      • Used triangle as the basic shape
    • Fragment shader
      • Lambert shading with a point light

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