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Project 6 : Hanming Zhang #6

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Features

Compute shader
Grass pipeline stages
  • Vertex shader
  • Tessellation control shader
  • Tessellation evaluation shader
  • Fragment shader
  • Extra Credits: tessellate to varying levels of detail as a function of how far the grass blade is from the camera
Controls :
  • Left mouse button to rotate Camera
  • Right mouse button to zoom in/out
  • W, A, S, D to control invisible sphere collidor and interact with the scene.

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