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In this Clicky Mouse Game that I've created on Unity, a list of three good target objects and one bad target object will spawn in a random position at the bottom of the screen, thrusting themselves into the air with random force and torque. These targets will be destroyed when the player clicks on them.

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Bskasan/ClickyMouseGame

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ClickyMouseGame

ClickyMouseGame.mp4

In this game, a list of three good target objects and one bad target object will spawn in a random position at the bottom of the screen, thrusting themselves into the air with random force and torque. These targets will be destroyed when the player clicks on them.

In this project, I've practised;

  • 2D View
  • AddTorque
  • Game Manager
  • Lists
  • While Loops
  • Mouse Events
  • TextMeshPro
  • Canvas
  • Anchor Points
  • Import Libraries
  • Custom methods with parameters
  • Calling methods from other scripts
  • Game states
  • Buttons
  • On Click events
  • Scene management Library
  • UI Library
  • Booleans to control game states
  • AddListener()
  • Passing parameters between scripts
  • Divide/Assign (/=) operator
  • Grouping child objects

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In this Clicky Mouse Game that I've created on Unity, a list of three good target objects and one bad target object will spawn in a random position at the bottom of the screen, thrusting themselves into the air with random force and torque. These targets will be destroyed when the player clicks on them.

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