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storage: add constraint rule solver for allocation
Rules are represented as a single function that returns the candidacy of the store as well as a float value representing the score. These scores are then aggregated from all rules and returns the stores sorted by them. Current rules: - ruleReplicasUniqueNodes ensures that no two replicas are put on the same node. - ruleConstraints enforces that required and prohibited constraints are followed, and that stores with more positive constraints are ranked higher. - ruleDiversity ensures that nodes that have the fewest locality tiers in common are given higher priority. - ruleCapacity prioritizes placing data on empty nodes when the choice is available and prevents data from going onto mostly full nodes.
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// Copyright 2016 The Cockroach Authors. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or | ||
// implied. See the License for the specific language governing | ||
// permissions and limitations under the License. | ||
// | ||
// Author: Tristan Rice ([email protected]) | ||
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package storage | ||
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import ( | ||
"math" | ||
"sort" | ||
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"github.com/cockroachdb/cockroach/config" | ||
"github.com/cockroachdb/cockroach/roachpb" | ||
"github.com/pkg/errors" | ||
) | ||
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// candidate represents a candidate for allocation. | ||
type candidate struct { | ||
store roachpb.StoreDescriptor | ||
score float64 | ||
} | ||
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// solveState is used to pass solution state information into a rule. | ||
type solveState struct { | ||
constraints config.Constraints | ||
store roachpb.StoreDescriptor | ||
existing []roachpb.ReplicaDescriptor | ||
sl StoreList | ||
tiers map[roachpb.StoreID]map[string]roachpb.Tier | ||
tierOrder []roachpb.Tier | ||
} | ||
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// rule is a generic rule that can be used to solve a constraint problem. | ||
// Returning false will remove the store from the list of candidate stores. The | ||
// score will be weighted and then summed together with the other rule scores to | ||
// create a store ranking (higher is better). | ||
type rule struct { | ||
weight float64 | ||
run func(state solveState) (candidate bool, score float64) | ||
} | ||
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// defaultRules is the default rule set to use. | ||
var defaultRules = []rule{ | ||
{ | ||
weight: 1.0, | ||
run: ruleReplicasUniqueNodes, | ||
}, | ||
{ | ||
weight: 1.0, | ||
run: ruleConstraints, | ||
}, | ||
{ | ||
weight: 0.01, | ||
run: ruleCapacity, | ||
}, | ||
{ | ||
weight: 0.1, | ||
run: ruleDiversity, | ||
}, | ||
} | ||
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// makeDefaultRuleSolver returns a ruleSolver with defaultRules. | ||
func makeDefaultRuleSolver(storePool *StorePool) *ruleSolver { | ||
return makeRuleSolver(storePool, defaultRules) | ||
} | ||
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// makeRuleSolver makes a new ruleSolver. The order of the rules is the order in | ||
// which they are run. For optimization purposes, less computationally intense | ||
// rules should run first to eliminate candidates. | ||
func makeRuleSolver(storePool *StorePool, rules []rule) *ruleSolver { | ||
return &ruleSolver{ | ||
storePool: storePool, | ||
rules: rules, | ||
} | ||
} | ||
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// ruleSolver solves a set of rules for a store. | ||
type ruleSolver struct { | ||
storePool *StorePool | ||
rules []rule | ||
} | ||
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// solve given constraints and return the score. | ||
func (rs *ruleSolver) Solve( | ||
c config.Constraints, existing []roachpb.ReplicaDescriptor, | ||
) ([]candidate, error) { | ||
sl, _, throttledStoreCount := rs.storePool.getStoreList(config.Constraints{}, false) | ||
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// When there are throttled stores that do match, we shouldn't send | ||
// the replica to purgatory or even consider relaxing the constraints. | ||
if throttledStoreCount > 0 { | ||
return nil, errors.Errorf("%d matching stores are currently throttled", throttledStoreCount) | ||
} | ||
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candidates := make([]candidate, 0, len(sl.stores)) | ||
state := solveState{ | ||
constraints: c, | ||
existing: existing, | ||
sl: sl, | ||
tierOrder: canonicalTierOrder(sl), | ||
tiers: storeTierMap(sl), | ||
} | ||
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for _, store := range sl.stores { | ||
state.store = store | ||
if cand, ok := rs.computeCandidate(state); ok { | ||
candidates = append(candidates, cand) | ||
} | ||
} | ||
sort.Sort(byScore(candidates)) | ||
return candidates, nil | ||
} | ||
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// computeCandidate runs all the rules for the store and returns the candidacy | ||
// information. Returns false if not a candidate. | ||
func (rs *ruleSolver) computeCandidate( | ||
state solveState, | ||
) (candidate, bool) { | ||
var totalScore float64 | ||
for _, rule := range rs.rules { | ||
isCandidate, score := rule.run(state) | ||
if !isCandidate { | ||
return candidate{}, false | ||
} | ||
if !math.IsNaN(score) { | ||
totalScore += score * rule.weight | ||
} | ||
} | ||
return candidate{store: state.store, score: totalScore}, true | ||
} | ||
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// ruleReplicasUniqueNodes ensures that no two replicas are put on the same | ||
// node. | ||
func ruleReplicasUniqueNodes(state solveState) (candidate bool, score float64) { | ||
for _, r := range state.existing { | ||
if r.NodeID == state.store.Node.NodeID { | ||
return false, 0 | ||
} | ||
} | ||
return true, 0 | ||
} | ||
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// storeHasConstraint returns whether a store descriptor attributes or locality | ||
// matches the key value pair in the constraint. | ||
func storeHasConstraint(store roachpb.StoreDescriptor, c config.Constraint) bool { | ||
var found bool | ||
if c.Key == "" { | ||
for _, attrs := range []roachpb.Attributes{store.Attrs, store.Node.Attrs} { | ||
for _, attr := range attrs.Attrs { | ||
if attr == c.Value { | ||
return true | ||
} | ||
} | ||
} | ||
} else { | ||
for _, tier := range store.Locality.Tiers { | ||
if c.Key == tier.Key && c.Value == tier.Value { | ||
return true | ||
} | ||
} | ||
} | ||
return found | ||
} | ||
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// ruleConstraints enforces that required and prohibited constraints are | ||
// followed, and that stores with more positive constraints are ranked higher. | ||
func ruleConstraints(state solveState) (candidate bool, score float64) { | ||
matched := 0 | ||
for _, c := range state.constraints.Constraints { | ||
hasConstraint := storeHasConstraint(state.store, c) | ||
switch { | ||
case c.Type == config.Constraint_POSITIVE && hasConstraint: | ||
matched++ | ||
case c.Type == config.Constraint_REQUIRED && !hasConstraint: | ||
return false, 0 | ||
case c.Type == config.Constraint_PROHIBITED && hasConstraint: | ||
return false, 0 | ||
} | ||
} | ||
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return true, float64(matched) / float64(len(state.constraints.Constraints)) | ||
} | ||
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// ruleDiversity ensures that nodes that have the fewest locality tiers in | ||
// common are given higher priority. | ||
func ruleDiversity(state solveState) (candidate bool, score float64) { | ||
storeTiers := state.tiers[state.store.StoreID] | ||
var maxScore float64 | ||
for i, tier := range state.tierOrder { | ||
storeTier, ok := storeTiers[tier.Key] | ||
if !ok { | ||
continue | ||
} | ||
tierScore := 1 / (float64(i) + 1) | ||
for _, existing := range state.existing { | ||
existingTier, ok := state.tiers[existing.StoreID][tier.Key] | ||
if ok && existingTier.Value != storeTier.Value { | ||
score += tierScore | ||
} | ||
maxScore += tierScore | ||
} | ||
} | ||
return true, score / maxScore | ||
} | ||
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// ruleCapacity prioritizes placing data on empty nodes when the choice is | ||
// available and prevents data from going onto mostly full nodes. | ||
func ruleCapacity(state solveState) (candidate bool, score float64) { | ||
// Don't overfill stores. | ||
if state.store.Capacity.FractionUsed() > maxFractionUsedThreshold { | ||
return false, 0 | ||
} | ||
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return true, 1 / float64(state.store.Capacity.RangeCount+1) | ||
} | ||
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// canonicalTierOrder returns the most common key at each tier level. | ||
func canonicalTierOrder(sl StoreList) []roachpb.Tier { | ||
maxTierCount := 0 | ||
for _, store := range sl.stores { | ||
if count := len(store.Locality.Tiers); maxTierCount < count { | ||
maxTierCount = count | ||
} | ||
} | ||
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// Might have up to maxTierCount of tiers. | ||
tiers := make([]roachpb.Tier, 0, maxTierCount) | ||
for i := 0; i < maxTierCount; i++ { | ||
// At each tier, count the number of occurrences of each key. | ||
counts := map[string]int{} | ||
maxKey := "" | ||
for _, store := range sl.stores { | ||
key := "" | ||
if i < len(store.Locality.Tiers) { | ||
key = store.Locality.Tiers[i].Key | ||
} | ||
counts[key]++ | ||
if counts[key] > counts[maxKey] { | ||
maxKey = key | ||
} | ||
} | ||
// Don't add the tier if most nodes don't have that many tiers. | ||
if maxKey != "" { | ||
tiers = append(tiers, roachpb.Tier{Key: maxKey}) | ||
} | ||
} | ||
return tiers | ||
} | ||
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// storeTierMap indexes a store list so you can look up the locality tier | ||
// value from store ID and tier key. | ||
func storeTierMap(sl StoreList) map[roachpb.StoreID]map[string]roachpb.Tier { | ||
m := map[roachpb.StoreID]map[string]roachpb.Tier{} | ||
for _, store := range sl.stores { | ||
sm := map[string]roachpb.Tier{} | ||
m[store.StoreID] = sm | ||
for _, tier := range store.Locality.Tiers { | ||
sm[tier.Key] = tier | ||
} | ||
} | ||
return m | ||
} | ||
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// byScore implements sort.Interface for candidate slices. | ||
type byScore []candidate | ||
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var _ sort.Interface = byScore(nil) | ||
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func (c byScore) Len() int { return len(c) } | ||
func (c byScore) Less(i, j int) bool { return c[i].score > c[j].score } | ||
func (c byScore) Swap(i, j int) { c[i], c[j] = c[j], c[i] } |
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