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BrainDamage/MapConv
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MapConv.exe: As of Mar 2006: * Images can be any format DevIL supports. That should include every image format you've used before, and adds, say, PNG. (No more huge BMPs!) * It shouldn't go berserk about geothermal vents. Texture map: ============= Size: A multiple of 1024 by a (possibly different) multiple of 1024. The sizes of the other images are based on the size of the texture map: xsize = Texture map width / 8 ysize = Texture map height / 8 Metal map: =========== Size: xsize / 2 by ysize / 2. Red: Metal (Greyscale works correctly.) Height map: ============ Size: exactly (xsize + 1) by (ysize + 1). 1. Ordinary image Red: Height. 2. '.raw' The file is assumed to have (xsize + 1) * (ysize + 1) *pairs* of octets in it. Feature map: ============ Size: xsize by ysize. Green: 255 - geovent 200-215 - trees (types 1-16) Blue: 0-255 - no grass -> full grass Red: 255 - feature of type on first line of fs.txt 254 - feature of type on second line of fs.txt 253 - ... ie. fs.txt has armjeth_dead on the first line, so a pixel of 255 red places an armjeth_dead ! Format is one feature type per line. These features are read from the .tdf files in the mods/<modname.sd7>/features filesystem. Type map: ========== Size: xsize / 2 by ysize / 2 Red: Terrain type. Good luck and have fun!
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A cross platform SMF map compiler for spring
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