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Sculpting Done Quick - A VR Sculpting Puzzle Game made in less than 13k

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BoldBigflank/js13k-2020-sculpting-done-quick

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Sculpting Done Quick

Created by Alex Swan

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For JS13KGames Game Jam 2020

http://js13kgames.com

Post Mortem

BabylonJS wants: I want to be able to grab an object in one hand, grab it in the other hand, then release the first hand without breaking everything I want to be able to change the pointer ray to a collider sphere I want to be able to grab and rotate an object along an axis I want events to happen (turn on highlight) when a pointer ray is hitting an object I want to make cool water/sky/rock shaders in NME (with proper noise generation) I want to do Animations properly, both with the Animation class and registerBeforeRender

  • Is registerBeforeRender ok to use basically with each object for sinusoidal animations? Is it cool to add properties and behaviors to meshes? It's basically Unity3d's style

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