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Unsynchronized destroyed buildings #17

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doommetal opened this issue Jul 16, 2019 · 2 comments
Open

Unsynchronized destroyed buildings #17

doommetal opened this issue Jul 16, 2019 · 2 comments
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bug Something isn't working info needed Further information is requested

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@doommetal
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Destroyed buildings are not synchronized correctly. AI will think a building is destroyed and shoot through them. One player sees the building destroyed while another does not etc.

Might be fixed by commenting out statSave\loadAccount.sqf line 60:
["destroyedBuildings"] call fn_LoadStat;

@Spoffy Spoffy added the bug Something isn't working label Jul 16, 2019
@Spoffy
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Spoffy commented Jul 31, 2019

I need to know if there's been a case of two players seeing different things. Because if not, this might be a bug with the AI in base Arma.

I suspect it's a base Arma bug either way.

@Spoffy Spoffy added the info needed Further information is requested label Jul 31, 2019
@SonorousMeerkat
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from what i remember of the admins explaining it at least 6 months ago, it is an issue where antistasi tries to make destroyed building persistent but the server/game overrules the model loading. this causes a limbo state where, in game logic, the building is destroyed, but physically appears undamaged.

that being said, the other day i had players running over the roof of what appeared to be a destroyed HQ prefab

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