You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Destroyed buildings are not synchronized correctly. AI will think a building is destroyed and shoot through them. One player sees the building destroyed while another does not etc.
Might be fixed by commenting out statSave\loadAccount.sqf line 60: ["destroyedBuildings"] call fn_LoadStat;
The text was updated successfully, but these errors were encountered:
from what i remember of the admins explaining it at least 6 months ago, it is an issue where antistasi tries to make destroyed building persistent but the server/game overrules the model loading. this causes a limbo state where, in game logic, the building is destroyed, but physically appears undamaged.
that being said, the other day i had players running over the roof of what appeared to be a destroyed HQ prefab
Destroyed buildings are not synchronized correctly. AI will think a building is destroyed and shoot through them. One player sees the building destroyed while another does not etc.
Might be fixed by commenting out statSave\loadAccount.sqf line 60:
["destroyedBuildings"] call fn_LoadStat;
The text was updated successfully, but these errors were encountered: